Thread: |OT| The State of Games this Generation
Since the Sony Showcase just happened, time to bump this thread.

I really hate how creatively bankrupt this industry has gotten. This goes for all developers, all publishers. As good as Zelda is, it's still just another Zelda-game, and I'm already yawning at the next 3d-Mario next year that will do 1-2 new things, but ultimately be the same shit as always. Same for FF16 and Starfield.

Where are those hype announcements that show a new game that does stuff that has NEVER been done before? And there is stuff that hasn't been done. Like, everytime I see an Assassins Creed-game, I wonder how nice it'd be if instead of recreating reality, Ubisoft would use these ressources to create expansive fantasy-worlds like "Laputa: Castle in the Sky". Or why can't we have actual lively towns in jrpgs full of chatter? Stop cheapening out on voice-acting, it is SO important for games, plus put more effort in animations. Instead of 4 Batman-games and a shitty multiplayer-suicide squad game, why not give es ONE Batman Beyond-game feat. Terry McGinnis? And then the topic of stories: If you put so much focus on a cinematic presentation, why not write a story that actually has something to tell other than "muh emotions"?!

The state of the industry is terrible and I'm not tired of games, I'm tired of the games that are being made.
 
Speaking of the visuals this generation, I hate to sound like a broken record but I have to say "I told you so" from the very onset of this generation of hardware. I predicted that they were NOT counting on Ray-tracing until Nvidia announced it as a thing. So they (MS/Sony) had to come up with something in their driver set and that was pushing SMUs to do the ray intersection. Without AMD fully being prepared for more advanced rendering, they scrambled to get something going to answer to Nvidia. Even now they are still unprepared and of course this generation of consoles was going to suffer.

Going forward, if I were were Sony/MS, I would consider this generation a wash. It's too late to put all new hardware into a mid-gen because it would cause undue stress on developers who just started getting their games pushed out in the release/dev cycles they have (basically 1-2 games per 6yrs). I would design for PS6 and try pushing it out in 2026 or as soon as possible.
 
Speaking of the visuals this generation, I hate to sound like a broken record but I have to say "I told you so" from the very onset of this generation of hardware. I predicted that they were NOT counting on Ray-tracing until Nvidia announced it as a thing. So they (MS/Sony) had to come up with something in their driver set and that was pushing SMUs to do the ray intersection. Without AMD fully being prepared for more advanced rendering, they scrambled to get something going to answer to Nvidia. Even now they are still unprepared and of course this generation of consoles was going to suffer.

Going forward, if I were were Sony/MS, I would consider this generation a wash. It's too late to put all new hardware into a mid-gen because it would cause undue stress on developers who just started getting their games pushed out in the release/dev cycles they have (basically 1-2 games per 6yrs). I would design for PS6 and try pushing it out in 2026 or as soon as possible.
We are still lagging due to software issues. UE5 shows that at least for static environment a next gen leap is easily possible. Early ps5 UE5 was running at like 45fps 1440p, and was said to be able to achieve 60fps with a few optimizations to the lighting. Geometry wise the ps5 ran nanite at over 60fps easily.

Clearly the dev.s weren't able to come up with innovations similar to nanite on their own. And still we are left waiting for the use of UE5 in most ps5 and series x games.

Yet the biggest issue is that current nanite doesn't work for skeletal meshes, it is believed this might be possible a few years down the road, but even the epic developers appear to not have the ability to deliver that soon.

Once skeletal meshes are possible with nanite or some similar tech, you'll see hollywood level geometry on characters, and it'll be very impressive if it also works for stuff like hair. Then you'll get a next gen leap not just in environments as was shown is currently possible, but also in characters.

Of course the current consoles can handle such, and can handle global illumination with lumen, but alas the software side currently lags the hardware upgrades to a notable degree.
 
Instead of 4 Batman-games and a shitty multiplayer-suicide squad game, why not give es ONE Batman Beyond-game feat. Terry McGinnis?

Because Batman Beyond fucking sucks, Terry McGinnis is trash. Batman is Bruce Wayne.

They're not going to make a game for the 5 fans who never stop crying about Batman Beyond.
 
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we need an anti-brain emoji @Mirabilis

Cry


pepe-the-frog-not-my-problem.gif
 
Gaming seems never better to me. Sure there's shitty practices but there's so much good also. Every genre and every type of gamer is catered for and has more choice than ever before. Hell what was niche back in the day has entire communities built around it now.

The truth is the industry has matured, as we have too. We've both seen and they have made it all. Just like the movie industry innovation is hard and iteration is the way forward. Tech has matured as to delivery systems (with the exception of VR) and content has become king. Has expense stifled innovation? Possibly but it would be disingenuous to say that AA/Indie arnt shouldering that responsibility and feeding upwards what takes off.

My ultimate comfort though is knowing even if the industry did go to total shit, there's more previously released games than I could ever play in one life time... and god damn do I enjoy replaying my favorites.
 
I think people are waiting for the Next BIG Thing. The paradigm shift in games like the introduction of 3d games or open world games where it creates a fundamentally new experience.

I just dont see that happening any time soon or possibly ever again. VR is probably the closest thing to this but VR is its own limitation in the kind of experiences you can create.