Thread: Onimusha: Way of the Sword - Announce Trailer

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I'll probably just lurk for a while
 
Platforms
  1. PC
  2. Xbox
  3. PlayStation
  4. Nintendo




The Onimusha series by Capcom reawakens with Onimusha: Way of the Sword, a brand new title coming in 2026.

Featuring epic sword fights, a lone samurai wields a sharpened blade and the Oni Gauntlet. Amidst the rush of battle and a deluge of blood, he ponders on his reason for fighting.

Set in Kyoto in the early Edo period, the historic city has been transformed by the nefarious Malice with monstrous enemies known as "Genma" stalking the area around.

What path will the samurai take?
 
Excited Go On GIF
 
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I have never played an Onimusha game, but the series always looked really cool to me. Like Resident Evil mixed with Samurai Action and Japanese celebrities.

Play the remaster of the first game, Onimusa: Warlords. It's on all modern platforms.

I've seen comments online criticizing the remaster but I played it last year and it was everything I remembered of the PS2 game. Maybe someone else knows what the complaints are.

Fun fact, the guy who did the OST was that fraud composer & ghostwriter duo who did RE Director's Cut Dual Shock Edition. Onimusha actually has a good OST but it does have some goofy melodies at times. It was rerecorded for the remaster but I'm not sure if it was drastically changed. I also played Genma Onimusha for XBOX around the same time so everything kind of blurs.

The opening cutscene was freaking mind blowing at release. It still looks damn good in 2024.

 
Onimusha 1 and 2 have been amazing back on ps2. I loved opening the treasure chests with the puzzles. Some of them have been really tough.
Then they released 3 with Jean Reno and it was significantly worse IMO. the other newer ones I didn't play.

Hope this one goes straight back into 1 / 2 territory.
 
Especially if they use the REengine path-traced mode with a proper denoise routine!

Which would be awesome, but not very likely imo. Capcom has a rather sketchy RT track record. RE4 for example, so bad that even I turned the RT reflections off. Best (vanilla) RT from Capcom so far is DD2, that has some RT lighting, which looks good but not awesome tbh.
 
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Which would be awesome, but not very likely imo. Capcom has a rather sketchy RT track record. RE4 for example, so bad that even I turned the RT reflections off. Best (vanilla) RT from Capcom so far is DD2, that has some RT lighting, which looks good but not awesome tbh.

What even does RT do in RE4?

I've replayed most of the game with it on and I honestly can't really tell.
 
What even does RT do in RE4?

I've replayed most of the game with it on and I honestly can't really tell.

There are RT reflections, but they're noisy and bad. And they only apply to a very limited amount of surfaces, like puddles. Not even to actual water in the lake, no RT on any metals, no RT on glass etc. Making it totally pointless and dumb. Super incompetent implementation.
 
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