teezzy
Let me have my wanks
- Platforms
I suck donkey dick at elden ring
I'm still having fun
I'm still having fun
What's scary is that she was actually working in videogame industry. Jennifer Hepler was a writer at Bioware who penned characters and scenarios for Dragon Age: Origins and Dragon Age 2. Not saying she's the main reason why Bioware started to suck (and many people were very vocal online that she was the reason), but the fact that Bioware were willing to hire people like her speaks to me of their lack of focus on developing the gameplay aspects of their titles. They were too focused on their precious stories, hence the decline of their recent games.This is basically just someone who doesn't like or even understand games but for some reason wants to be able to socially act like they are a person who is into gaming.
I find that really odd.
A new game is 60 bucks. Who the hell wants to spend that money and not get the full experience?
It seems nuts to me that anyone would want to drop $60 on, for example, Sekiro and then just skip all the fights and see the story and be done with the game in a couple of hours.
At some stage you are basically asking for developers to include things in the game for people who don't actually want to play their game. There's a crazy level of entitlement there.
I would say if you are playing a game and using this hypothetical "skip button" at about halfway through the game then you are more or less just going to be doing that for the rest of the game. Then on top of that you won't even be learning about new game mechanics etc because you aren't actually using them.
There can't be too many games out there just now where you could rip out the gameplay and be left with an actually engaging story that is worth the 60 dollars asking price.
There's no way modern games are too demanding for customers, even casual Customers. Normies loved mastering repetitive levels in Dance Dance Revolution and Guitar Hero not awhile ago. This fear of difficulty is artificial and contrived. Arcades began in bars among adult patrons, not among teenage boys with "too much time on their hands"
There's no way modern games are too demanding for customers, even casual Customers. Normies loved mastering repetitive levels in Dance Dance Revolution and Guitar Hero not awhile ago. This fear of difficulty is artificial and contrived. Arcades began in bars among adult patrons, not among teenage boys with "too much time on their hands"
I was actually thinking about Guitar Hero in relation to this too.
It could just be that a lot of people's objections come from the games internal context.
If you are playing Tetris and can't beat your high score for ages after one particularly good run then you don't really mind. Same with games like space invaders or that snake one on old Nokia phones. Players will just keep on going and trying to get a better high score.
With Guitar Hero I am sure most players will learn the songs one bit at a time until they can pass the level and then until they can get a decent grade. Nobody seemed to mind that you would master each level in stages as you learned the exact moves over time.
Seems to me like a big bit of the issue with Dark Souls etc is that when you don't progress in the game you get a big "You Died" message and this has some kind of psychological impact? Like it's not just "ah I was miles away from my highscore and don't have time to keep playing so maybe tomorrow" like it would be with Tetris or "I have the verses of the song perfect but still need to get better at the chorus" with Guitar Hero. It's "You Died". You aren't a badass who can melt enemies with one or two hits, you aren't tearing through the levels and looking at all the cool images. You Died.
Maybe with Guitar Hero, Tetris etc the difference is that it is still YOU doing the thing. With a 3rd person game it's you playing as a character and you are making them do the things and when an enemy comes along and destroys you it feels more like a failure to be a badass and beat the game?
I would have thought online multiplayer games would be WAAAAAAY harder than anything From Software could come up with as most people simply aren't good enough to compete at any kind of decent level.
The average win rate in Fortnite seems to be around 1 or 2% and a win rate of 5% would be considered good. So it's pretty damn difficult to win a game. I'd assume that the average player online loses more often than not.
Yet, you say to people "OK you gotta learn the game and level up your character and learn the bosses moves" and they lose their shit and start screeching about accessibility and no time to play games etc etc.
On the accessibility conversation I would be interested more in people setting out what specific disabilities cause an issue with Dark Souls etc and why the only solution put forward is "the game needs an easy mode". Surely accessibility options that are related to actual disabilities could and should be solved at the hardware and accessories level?
Seems to me like the demands for easy mode were laughed at in the beginning and so the "it's about accessibility for disabled people" is the tactic because it attempts to shame anyone who thinks people just need to get good.
Totally agreed that meaningful and satisfying challenge is part of their identity. I'm only 12 hours in Elden Ring, but other than the opening couple of hours where you feel a bit powerless, this feels like the least challenging Souls-like yet (with Sekiro and parts of Bloodborne being the most challenging in my book).
I'm honestly kind of annoyed at how convenient fast travel is in this game. It cheapens exploration a bit in my opinion. They should have made it so you have to be at a bonfire to trigger it.
I wanted to let everyone here at D-Pad know that last week's game of Monopoly went very poorly for me so I'll be adding a new rule where anyone who can't pay Rent is allowed to retry their turn and roll the dice again.
This will make the game more fun. If you don't like this new rule you hate fun and you're excluding me.
Seriously though. Anyone else grow up with the rule in chess, checkers, cards, etc where a "card laid is a card played" or taking your hand off your piece was confirmation of the move you made?
Has this pathetic sort heard of Netflix
Surprised you guys haven't heard of the Hambuger Helper. She was the catalyst that soured the relationship between Bioware and their fans. More on the link below.How did I miss this. That's totally crazy. Like, imagine racing games having a rewind function fucking lol.
Wait a minute.
I kind of hate the idea that everything must be "fun". Sometimes a challenge met can leave you feeling contented or can reveal aspects of your character or can drive you on to future success even in unrelated endeavors.
Maybe that's a bit much to ask of videogames but it's the same fuckers insisting that games can be political and inspiring and blah blah blah that are the first to screech when a game kicks your ass for not being thoughtful and prepared and willing to learn.
Surprised you guys haven't heard of the Hambuger Helper. She was the catalyst that soured the relationship between Bioware and their fans. More on the link below.
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Jennifer Hepler - Encyclopedia Dramatica
encyclopediadramatica.online
In fact one could say this was one of the earliest instances of Gamergate.
This. I expect games to have gameplay that challenges me in some manner and provides me with a sense of accomplishment if I beat it. If the challenge is too steep for me or the difficulty is cheap, then I'll move to another title. No bitching required.I kind of hate the idea that everything must be "fun". Sometimes a challenge met can leave you feeling contented or can reveal aspects of your character or can drive you on to future success even in unrelated endeavors.
Maybe that's a bit much to ask of videogames but it's the same fuckers insisting that games can be political and inspiring and blah blah blah that are the first to screech when a game kicks your ass for not being thoughtful and prepared and willing to learn.