Thread: Mark Cerny: FSR 4 for PS5 Pro is the "next evolution of PSSR"

JORMBO

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Last week, AMD released its new wave of graphics hardware, developed around the new RDNA 4 architecture. Machine learning performance is dramatically increased, opening the door to FSR 4 - a brand-new ML-based upscaler that delivers excellent quality, comparable to Nvidia's DLSS. Just after launch, AMD revealed that it was co-developed in association with Sony as part of its Project Amethyst initiative and in an interview with Digital Foundry, PlayStation lead system architect Mark Cerny says that "our target is to have something very similar to FSR 4's upscaler available on PS5 Pro for 2026 titles as the next evolution of PSSR."

"The neural network (and training recipe) in FSR 4's upscaler are the first results of the Amethyst collaboration," Cerny told us. "And results are excellent, it's a more advanced approach that can exceed the crispness of PSSR. I'm very proud of the work of the joint team!"

You can assess the quality of FSR 4 yourself via the embedded video below, where Digital Foundry stacks up the new upscaler against the non-ML FSR 3.1, along with DLSS 3.7 and DLSS 4.0. While we have more in-depth coverage to come, our take on the new technology is that it represents a huge leap over FSR 3.1, delivering quality wins over DLSS 3.7. While there are elements where the new transformer-based DLSS 4 model wins out, we were delighted to see that FSR 4 is surprisingly competitive against Nvidia's latest.

However, it is going to take some time to see the new technology migrate across to PlayStation 5 Pro. "Our focus for 2025 is working with developers to integrate PSSR into their titles; in parallel, though, we have already started to implement the new neural network on PS5 Pro. Our target is to have something very similar to FSR 4's upscaler available on PS5 Pro for 2026 titles as the next evolution of PSSR; it should take the same inputs and produce essentially the same outputs. Doing that implementation is rather ambitious and time consuming, which is why you haven't already seen this new upscaler on PS5 Pro."
 
Disappointing it won't be until next year. FSR4 is a major improvement in every way over PSSR. Should be a system level toggle for all games
 
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Disappointing it won't be until next year. FSR4 is a major improvement in every way over PSSR. Should be a system level toggle for all games

I'm not that enthusiastic tbh. The capabilities of the Pro GPU aren't on the level of the new RDNA4 cards. To be able to execute the operations needed to achieve the quality that we're seeing in FSR3, you need more AI compute capabilities than the Pro has.

Sony needs to downscale and make concessions, they'll need to balance it for the best results. We won't see the same quality on consoles because they're on a tighter millisecond budget.

Will it be better than current PSSR? Yeah very likely, but I keep my expectations in check.
 
Basically telling people to hold off on buying one. "Give us $800 and now you can wait another year before PSSR is gone."

What a shitshow.
 
Their sales are now trailing PS4 Pro as well, and this is not going to help.

While enthusiast hardware is very popular, PC space is going nuts. The Pro should've been a success, but they dropped the ball. Especially with PSSR, having worse image quality than on PS5 Amateur was a no go. Having great hardware doesn't cut it nowadays, you have to get the software and support side right as well.

Feels like the Pro came in hot. I liked a lot of what it did in a few games, excellent results. But way too uneven.
 
No one is paying 700+ for a discless stand less console. Aside from the initial buyers who will buy anything like portal or PSVR2. Once those loyalist buy that's it.
Sorry but console gamers aren't shelling out 800$ for a console especially when a perfectly fine PS5 exists for almost half the price.
The PS4 pro wasn't almost double the Price. At the point if someone is so into gaming with that kind of disposable cash they will just buy a high end GPU which gives you better performance and flexibility than a PS5pro.

The question is how much is a ps6 going to be. Because if a pro was 700$ for a ps6 to be a worthy upgrade it's going to have to be 800 or 900$.

I don't see a world where in 2027 they release a machine 2 3 4 or 5 times more powerful than a ps5pro for half the price. Especially since I can't see them dropping the Pro price from 700 to 400 in 2 years.
 
No one is paying 700+ for a discless stand less console.

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What tech do you believe that is?

They take their first steps in more advanced RT and AI features like upscaling. Especially the upscaling will be important on PS6 and it seems that they're developing that alongside the Pro lifecycle, using it to learn. PSSR isn't great so far, they'll work on partly implementing FSR3, working together with AMD. Feels like an alpha test.
 
To me PS5 feels like the last console that began it's design under Shawn Layden's leadership, and the PS5Pro the first under Jim Ryan.

The PS5 is flawed, absolutely, but it feels mostly like a logical next step from the minds that created the PS4 and PS4Pro.

The PS5Pro feels like a console made for a market bean an out of touch executive wants to exist, rather than catering to the needs of the customers that are actually real and part of potential audience for such a port.
 
Basically telling people to hold off on buying one. "Give us $800 and now you can wait another year before PSSR is gone."

What a shitshow.

PSSR is fine in most games dude and much better than what the base PS5 can offer. FF7 Rebirth looks great with PSSR.
 
PSSR is fine in most games dude and much better than what the base PS5 can offer. FF7 Rebirth looks great with PSSR.

PSSR is great in Sony exclusive games
Very mixed with third party games

In third party games, it often doesn't look better than the non PSSR image quality. Going with UE5s own temporal reconstruction provides better results, at least not worse.
 
They take their first steps in more advanced RT and AI features like upscaling. Especially the upscaling will be important on PS6 and it seems that they're developing that alongside the Pro lifecycle, using it to learn. PSSR isn't great so far, they'll work on partly implementing FSR3, working together with AMD. Feels like an alpha test.

The PS upscaling tech is done by their FTG (Future Technology Group) who first started using it (built off AMD's original FSR) for the PlayStation Now Streaming service. Its not in anyway new tech for the Pro. Its been in production use since well before I left them. Probably since 2020ish.
 
The PS upscaling tech is done by their FTG (Future Technology Group) who first started using it (built off AMD's original FSR) for the PlayStation Now Streaming service. Its not in anyway new tech for the Pro. Its been in production use since well before I left them. Probably since 2020ish.

And seems like targeting PS6 for a mature day one offering.
 
And seems like targeting PS6 for a mature day one offering.

All that PS6 is gonna get is the latest iteration (based off a recent AMD release). Sure they will likely have HW that can better implement...cuz it will be based off newer AMD HW. IMO calling it a PS6 (or Pro) feature is not accurate. All tech builds off its self and evolves. This is evolving and at this point well established tech.
 
All that PS6 is gonna get is the latest iteration (based off a recent AMD release). Sure they will likely have HW that can better implement...cuz it will be based off newer AMD HW. IMO calling it a PS6 (or Pro) feature is not accurate. All tech builds off its self and evolves. This is evolving and at this point well established tech.

And that's exactly what I meant with my initial statement. It feels like the Pro is being used to mature tech for a smooth PS6 launch.
 
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