Zelda doesn't need more hype. You will all eat it up.
trepang2 needs more hype!
trepang2 needs more hype!
When do I get a cute gf?
i have bought and sold about 6 switches over the years as i play the game that i really want and then it sits in the cupboard
dont make me do it again.....
i have bought and sold about 6 switches over the years as i play the game that i really want and then it sits in the cupboard
dont make me do it again.....
Its the same map?!!
Wtffff
I think that the next Zelda should severely cut the amount of shrines to about 40 or less, and have hearts be rewarded based on either NPC quests/finding hidden locations/beating special enemies.
Some shrines are fun but too many of them makes things grindy, just like finding the koroks.
I think when an open world game makes 100%ing insanely tedious, then the collecting should just be cut back until completing the game is more manageable.
Zelda Souls like when.
Zelda City Builder please
This is the kind of topic that makes me glad I'm here and not arguing with some clueless babies on Reddit or some other place. Just the other day, I got into this debate about how Breath of the Wild was replete with filler, just filled with it. And believe it or not, an entire group of Reddit users (this conversation took place on Discord by the way) were strongly insisting that BOTW had absolutely zero filler. Not even the Korok Seeds were filler to them, they strongly insisted
Anyway, yeah, the BOTW and TOTK open world filler Zelda needs to die. To be honest, my hype levels were only at about 60% for TOTK because I knew that the game would be a lateral move or maybe a step or two up like it turned out to be. Knew it wouldn't be a major leap forward creatively like Majora's Mask had been from its predecessor, Ocarina of Time. TOTK was BOTW with more to do and some improvements. The next Zelda for Nintendo Switch 2 has the potential to draw fans back in as long as they go as far away from BOTW/TOTK territory as possible. We need a new land to explore once again. Something outside of Hyrule for a change. The last time that happened, was in the year 2000
I don't think the Korok seeds are filler. The basic idea is fine. Find these little guys and expand your inventory.
The problem is that there are WAAAAY too many of them.
Playing devil's advocate, I think a good counter argument here is that maybe you aren't supposed to get EVERY Korok seed. Maybe you don't need to explore every inch of the map.
I think you could argue in BotW, and even more in TotK, that the player makes their own fun.
So maybe nothing is filler since everything is kind of optional?
Maybe there is such a thing as too much player choice? To the point where the player is not really seeing that they can just ignore stuff that they don't want to do.
I felt this way about a lot of open world games. They can be better if you just ignore the open world and just do the bare minimum.
There is definitely way too many of them. I also asked the guy what exactly is filler and to define the term. It was a sincere request too, because I wanted to understand fully his take on what filler is and how BOTW has tons of it. The dude was upset though, and refused to give any answer and kept going in circles. Filler to me in my own words for video games is kind of how I see it for anime episodes. It's half-hearted content that's just there to fill in for the time being; something to fill a void or gap. Like instead of having a cutscene and some memorable event taking place in Hyrule Field it's like Nintendo said how about you just find these useless Koroks instead (if you've fully expanded everything) and collect their seeds. That's definitely filler. My take is that like 670 or so of the 1,000 Korok seeds or however many there are, are there simply just to find... They don't count for anything, other than to collect and find and provide something in an area that could do without the useless Korok task. Well over 500+ of them... And they're the same half dozen or so things over and over and over again. Deliver to a friend, follow the flowers, pop the balloons, dive and catch, Dandelion floating, hidden in a little Korok nut, put the boulder in the cup, climb to the top, etc. How is that not filler? They are utterly useless outside of being an OCD completionist time sink and to give one more task to complete here and there within the land of Hyrule to make it a tad bit more interactiveI don't think the Korok seeds are filler. The basic idea is fine. Find these little guys and expand your inventory.
The problem is that there are WAAAAY too many of them.
If we aren't meant to find them, then why put them in the game nearly by the thousand? Optional content is fine, but Koroks are just sickening for me to see now at this point. Honestly, get them the fuck out of my face I've seen these retarded leafs constantly for two entire massive open world games now at every turn of the overworld and I'm sick of hearing that annoying high-pitched frolic noise they do. For nearly eight years now these leafs have been the most persistent characters in the 3D Zelda games and all they do is hide, laugh, and give you a damn seed every time you see them. They were never even that great of characters in The Wind Waker where they were first introduced. Only Makar had big nutsPlaying devil's advocate, I think a good counter argument here is that maybe you aren't supposed to get EVERY Korok seed. Maybe you don't need to explore every inch of the map.
It's right to say that the player's imagination comes into play and impacts the fun factor of the games with BOTW and TOTK. But if it's in the game, players are going to be drawn towards these alluring tasks. Korok seeds have a handful of purposes but the problem is that they're lame. It's like getting a burger that you expected to be 100% beef but then you find out the patty itself consists of 30% bread crumbs. Nobody buys a video game looking forward to completing 1,000 mundane hide and seek puzzles, but those 1,000 puzzles are there and they're going to attract you so your mind tells you might as well go along with it, same way as when you collect a rupee when your wallet is full, and you end up going for all Koroks. At some point you're just like fuck man, why are these things still here? You get sick of em after a while and wish they weren't there lolI think you could argue in BotW, and even more in TotK, that the player makes their own fun.
So maybe nothing is filler since everything is kind of optional?
There's always a need for balance in video games. Nobody wants to be locked into a game for years and years unless they're a fanatic and completely obsessed with the game(s) in the series. But even then, it's usually only the pure RPGs out there that can hold a player's attention for that amount of timeMaybe there is such a thing as too much player choice? To the point where the player is not really seeing that they can just ignore stuff that they don't want to do.
I honestly dread modern open world games after only enduring a few of them. Even with Zelda, as fun as BOTW and TOTK have been, seeing another overworld this huge again is going to bring concern more than it is hype for me if it is Hyrule yet again. Give us a new continent or Kingdom or even realm and concept to explore if it's to be open world again on that massive scale. I love Hyrule, but a break is needed at this point. I'd argue it's long overdue. Koholint, Termina, Labrynna, and Holodrum are all greatI felt this way about a lot of open world games. They can be better if you just ignore the open world and just do the bare minimum.
I'm an absolute crazy Zelda sperg. My collection is absolutely insane, and I put this down after 10 or so hours.
Just a complete fumble from Nintendo. They went in 100% the wrong direction, opting to appease autistic faggots instead of gamers.
Aonuma is a hack and deserves to be fired from Nintendo.
I made it about 30 hours and then quit after the quest to gather all pieces of the robot suit. They went 100% Aonuma PuzZelda and ruined what BotW had started.
If BotW was inspired by Xenoblade, by Minecraft, by Skyrim, then Tears was inspired by Fortnite. It was an Aonuma Physics Puzzle Simulator masquerading as a Zelda game.
At one point, I was thinking that TOTK was going to be able to be played co-op since the overworld was as expansive as it is. For that reason, and also because I misinterpreted the Yiga Clan insignia for a couple of months lol. I had a theory that ended up being incorrect but for a while there, I honestly thought Nintendo was going to make this massive overworld some kind of unprecedented quest where players could team up and traverse Hyrule in similar idea to that of the FS and FSA chapters in TLoZ seriesMultiplayer coop would be really awesome.
At one point, I was thinking that TOTK was going to be able to be played co-op since the overworld was as expansive as it is. For that reason, and also because I misinterpreted the Yiga Clan insignia for a couple of months lol. I had a theory that ended up being incorrect but for a while there, I honestly thought Nintendo was going to make this massive overworld some kind of unprecedented quest where players could team up and traverse Hyrule in similar idea to that of the FS and FSA chapters in TLoZ series
Same man, and I even had mistaken a major ally for a villain. I used to think about Zelda Wii U (it eventually became known as BOTW) so much that I had like a dream of what is essentially now something similar to one of the caves in TOTK one time. I still remember that dream too, down to the tilled farm land and the area it started near. Was more of a nightmare, but it was about Link exploring an underground spot in HyruleYeah when we had that "BotW sequel speculation" thread I had hoped they would add co-op, or land deformation, or both, and Nintendo added neither.![]()