If you wouldn't notice a difference, don't say this is a night and day difference, I'd say you don't care much about visuals and could also just play on the lowest settings because the difference would be smaller in most games than this (low res screens but enough to see the difference):
They just picked random scenes here, because it's a huge ass open world game. There are no "intended focal points" that are suddenly harder to see, it's just some NPCs being with their back to a light source, obviously making their faces dark. When you play through the game, the more cinematic scenes look great and not too dark.
Comparing scenes isn't the point, though. The point of this solution is that even with the dynamically changing time of day and weather conditions, the game looks beliavable and grounded. At all times, in all locations, it's all consistent. While vanilla, some scenes look great, nearly indistinguishable from the path traced scenes even. But then you go to a different area where devs couldn't hand craft every corner, and it looks a generation worse, bland, flat, ugly.
And you can't avoid that in games of that scale, non RT tech simply can't handle dynamic environments well on a broad scale.
The differences above might not be significant to you, but could you name a setting that is more impactful, one that adds more to a scene and the visual quality?