Thread: Immersive Simulation Games |OT| Enter code 451
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An Enhanced Edition akin to what NightDive does is perhaps the best solution here, none of the changes necessitate the huge proposal of a remake that'll waste some studio's time then rip people off to pay for a full priced release. Most of this can be done through mods already, so a NightDive style remaster is definitely what I'd like to see.

I'd happily pay for a full remake at AAA retail price. A completely graphics overall on one of the greatest games of all time would be amazing. The original would still exist for those that want to play it.
 
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I have to say I really enjoyed System Shock Remake. I should go back and finish it, as I am about two thirds through. Great atmosphere. The only thing I don't like is the respawning enemies (unless you clear all the cameras on a level, then they stop I think).

Yeah it's got great gameplay, just the location is a bit samey with it being on a spaceship (so far). I think I'd definitely say Prey did it better, but of course that's natural with so many years between them.
 
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Got quite far with System Shock. I've just done Executive and released the locks in the two groves. I can go to Flight Deck, which I have never been before. Not sure if that's the right way, but that's where I'm heading.

I like it other than occasionally where to go next is quite obtuse (thinking mainly the laser). That chess game was rock solid, like grand master levels. I had to put both our moves into a chess simulator website on expert to win 🏆 2 minutes after I did, the game crashed lol.

I like Deus Ex, Prey, Dishonoured and Bioshocks better but I am enjoying the game. The combat feels satisfying, once you unlock the bigger guns.
 
Not sure if my game has glitched. I've pressed all three valves in each grove, I've flipped the switch in Diego's office but according to the internets I'm meant to go back to maintenance and look at the diagnostic machine, but it's totally dead for me. So I think I may be at the end of my journey.
 
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Not sure if my game has glitched. I've pressed all three valves in each grove, I've flipped the switch in Diego's office but according to the internets I'm meant to go back to maintenance and look at the diagnostic machine, but it's totally dead for me. So I think I may be at the end of my journey.

My man got filtered 😔 Better stick to Bioshock I guess.

But seriously, I remember that part was tricky when I played it, sadly I don't remember the specifics anymore, but I doubt you're actually softlocked, that's something that's more likely to happen in the Enhanced Edition I played if ever, not the remake, you're probably just missing something.
 
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My man got filtered 😔 Better stick to Bioshock I guess.

But seriously, I remember that part was tricky when I played it, sadly I don't remember the specifics anymore, but I doubt you're actually softlocked, that's something that's more likely to happen in the Enhanced Edition I played if ever, not the remake, you're probably just missing something.

Yeah it's just hard to tell what. I just don't want to waste my time running around. I've definitely pulled the switch in all 3 groves, definitely flipped the switch in Diagos office (after boss battle). I go to press the eject button and it says emergency jettison not enabled. I go back to the diagnostic machine in maintenance and it's dead and too the analysis machine. There's a chance I interacted with them 15 hours ago when I first got to maintenance.
 
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Yeah it's just hard to tell what. I just don't want to waste my time running around. I've definitely pulled the switch in all 3 groves, definitely flipped the switch in Diagos office (after boss battle). I go to press the eject button and it says emergency jettison not enabled. I go back to the diagnostic machine in maintenance and it's dead and too the analysis machine. There's a chance I interacted with them 15 hours ago when I first got to maintenance.

I think the machine requires some sort of batteries? I vaguely remember something like that.
 
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So I made a mistake.. I'd left one of the Groves switches. Also the Jettison switch in Diago's office wasn't actually the switch that controls the master over-ride (its actually a switch outside on the corridor).

So made alot of progress fast. Flipped the last switch, his the master over-ride. Went down to Maintenance and used the diagnostic machine. All manintance areas opened up and luckily I already had the spare part I needed to replace the broken one (soon as I realized it wouldn't let me vaporize it, I knew it would come in handy). So I'm on my way to Maintenance and I already have the Plastique I need to get (for the same reasons as the last key item).

There was a door in Maintenance, where I failed a retinal test. I'm not sure if anything essential was behind that... possibly need a severed head I've heard mentioned? Not sure where that is though.
 
possibly need a severed head I've heard mentioned? Not sure where that is though.

You don't need to do that. I never had to open the door that needs the severed head, I knew about the door, and the head, but I forgot to do it in my playthrough, and only remembered it when I read about it after finishing the game. Which brings me to the next point; stop reading tutorials you filthy casual!
 
You don't need to do that. I never had to open the door that needs the severed head, I knew about the door, and the head, but I forgot to do it in my playthrough, and only remembered it when I read about it after finishing the game. Which brings me to the next point; stop reading tutorials you filthy casual!

In my defence it was only because of the grove switch... and maybe getting the laser code 😆... and maybe the casino door code location. Once was three times but never again!
 
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@Pyrate behind that scanner was a CPU node, so you must of got in, unless you brute forced the numeric code at the end. :)

I'm on the bridge now. Thought I'd completed the game after killing Diago. That is some BS where you kill him and enemies spawn in lol. By the end I knew his moves like I l was playing Dark Souls lol.

So yeah set controller down to watch the end and now I'm back on a brand new level, in part of the station that survived my wrath. I've got 35 hours on the clock 😱
 
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@Pyrate behind that scanner was a CPU node, so you must of got in, unless you brute forced the numeric code at the end. :)

Either that's a new thing for the remake or I did in fact brute force a digit, I don't actually remember lol. I still have some of the codes in an archived note on my phone, the CPU code is 5 digits in this note, and I guess it should be six, so you may be right.

I've got 35 hours on the clock 😱

You're sure taking your time, damn. I think it took me 19 hours with the Enhanced Edition and I got stuck quite frequently, and didn't resort to guides, so I wasn't exactly speedrunning it.

I know the remake changed the final boss fight, since it's so ass in the original, Diago was like a couple hits with that plasma rifle beam thing in the Enhanced Edition too.
 
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Completed System Shock on the 37 hour mark.

The last third really threw the enemies at me, felt more like playing a first person shooter. The last level in cyberspace against Shodan was pretty good. Over all I'd give the game a "good" 3/5, taken on its own merits in 2024. I'd definitely look to playing a System Shock 2 remake, as I have a feeling it will take the best elements of this one and run with it.
 
Completed System Shock on the 37 hour mark.

The last third really threw the enemies at me, felt more like playing a first person shooter. The last level in cyberspace against Shodan was pretty good. Over all I'd give the game a "good" 3/5, taken on its own merits in 2024. I'd definitely look to playing a System Shock 2 remake, as I have a feeling it will take the best elements of this one and run with it.

You'll definitely like 2 as it leans more on the BioShock side (so the shitty side) of things.

Also, they're unlikely to remake 2, rather they're doing an Enhanced Edition at the moment, a full remake isn't necessarily out of question but like this remake took them like 2 tries and 7 years? I wouldn't put it past them to just be content with the Enhanced Edition. 2 is very modern already so it only really needs a little touch up here and there.
 
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You'll definitely like 2 as it leans more on the BioShock side (so the shitty side) of things.

Also, they're unlikely to remake 2, rather they're doing an Enhanced Edition at the moment, a full remake isn't necessarily out of question but like this remake took them like 2 tries and 7 years? I wouldn't put it past them to just be content with the Enhanced Edition. 2 is very modern already so it only really needs a little touch up here and there.

Yeah an Enhanced Edition would be fine, but they know exactly what people want out of a remake now and it was critically well received. They have the team and the pipeline, I wouldn't rule it out completely. I suppose an enhanced edition would be easier money though, depending on how that kind of restoration would sell.


Curious what elements of the first game they abandoned that you arnt as keen on? :)
 
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Curious what elements of the first game they abandoned that you arnt as keen on? :)

Mostly that they went away with the metroid-esque aspect of naturally upgrading your character through exploration and finding upgrade parts on the station, for a crappy RPG system where you upgrade and gain skills through artificial level and points system "you need weapons skill level 3 to use this pistol". it's not all the way garbage like BioShock, the story is still interesting, but that change was quite a regression in my opinion in comparison to 1, like 1 was so ahead of itself it was ahead of even its own sequel in that department.
 
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Duke Nukem Forever of remasters

I think I get why it's taking them this long. System Shock is very important to the studio, NightDive practically exists because of the series in the first place, and so unlike their rapid recent output (which all games seem to be great), I think they want to take their sweet time with the SS2 remaster and that it'll be a love letter to the game.
 
I think I get why it's taking them this long. System Shock is very important to the studio, NightDive practically exists because of the series in the first place, and so unlike their rapid recent output (which all games seem to be great), I think they want to take their sweet time with the SS2 remaster and that it'll be a love letter to the game.

It's a remaster not a remake. They did a quick remaster for SS and then took eternity for a remake. That's fine. Are they doing a full remake of SS2 now?
 
It's a remaster not a remake. They did a quick remaster for SS and then took eternity for a remake. That's fine. Are they doing a full remake of SS2 now?

I don't think they said anything about a remake, it's a remaster.

And frankly, I don't see the big deal in them not rushing this one out. I'll keep saying this but the original game is so playable still, I would even argue remastering it in the first place is pointless. So yeah, who cares if it takes time to come out?
 
I don't think they said anything about a remake, it's a remaster.

And frankly, I don't see the big deal in them not rushing this one out. I'll keep saying this but the original game is so playable still, I would even argue remastering it in the first place is pointless. So yeah, who cares if it takes time to come out?

Well I do. I want to play it. Announced in 2019. What's taking so long?
 
So does a game have to provide a first-person experience in order to be an ImmSim? Or can it follow the same principles without doing so?

Because somewhat loosely, a game like Space Rangers is an ImmSim. A relatively small, extremely simulated universe with massive focus on player agency and a set of goals with no clear way to succeed besides "survive and get stronger and maybe we'll all still be here when someone can do it". It's just a freeform genre mashup of a game with a top-down turnbased space-combat-n-trading RPG core.
 
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So does a game have to provide a first-person experience in order to be an ImmSim? Or can it follow the same principles without doing so?

Because somewhat loosely, a game like Space Rangers is an ImmSim. A relatively small, extremely simulated universe with massive focus on player agency and a set of goals with no clear way to succeed besides "survive and get stronger and maybe we'll all still be here when someone can do it". It's just a freeform genre mashup of a game with a top-down turnbased space-combat-n-trading RPG core.

Like I said when I brought up HITMAN in the original post, I don't believe game prespective matters at all, nor does it break immersion.

Never played Space Rangers, what you say here is definitely making me interested in it.
 
Like I said when I brought up HITMAN in the original post, I don't believe game prespective matters at all, nor does it break immersion.

Never played Space Rangers, what you say here is definitely making me interested in it.

Space Rangers is some kind of RTS puzzle game. Janky Russian game. Not immersive sim.

I think immersive sim means you physically interact with the world and it respond back to you. Hence the first person view. But third person probably works too.
 
The Dark Project is a masterpiece. Only at the second mission but what I've played was enough to declare it as such.

I started with Normal difficulty but now I'm trying Hard to see how it'll pan out. I really like the concept of difficulty levels being more about having more objectives than the game actually getting harder.
 


I already said it, but The Dark Project is really near damn perfect. It knows what it is and what it isn't, which is something refreshing and is missing in so many recent games that boast about their illusion of choice and bloat that leave you to figure out what "build" to choose etc. Just give me a single style of play that's tuned to perfection.

I've also been playing exclusively on Expert difficulty, so the missions get to have more objectives forcing me to explore and actually play the game. More games need to handle difficulty levels like this.

Still haven't beat it mostly because I'm also playing Vampire Survivors, but another reason is the game's missione are laid out in a way that's kind of too episodic, so it doesn't feel exactly exciting before you start the next mission, since the previous one is usually self contained and you don't really have anything to think about for what's next.

I should really go back and update the OP, once I finish this one.