Hari goes 3D
So I'm thinking it's time to start digging into 3D stuff. I'm feeling reasonably happy that I can build stuff in 2D, but I'm an impatient son of a bitch and I want to build some 3D stuff. First focus is definitely the 3D landscape, for which I need to be able to build meshes custom. There's some built-in landscape stuff in Unity which is fine but it doesn't look like it'll do what I want in terms of making that very low-poly 16-bit style landscape. I'm gonna go custom motherfucker.
So, I went in search of tutorials, which I'm aware goes against everything I've said up til now, but I want to get a handle on the rough method of how others have solved the problem of making custom meshes with code. Had a look around and holy fuck I found a tutorial that didn't suck donkey balls.
Planning to do some experiments just rendering a few shapes and thinking about how my rendering routine might work, then I'll take a look at a later video in the same series...
... to see if there's anything useful I can learn. Time to make this motherfucker happen.
Oh and I'll likely also have a look at another tutorial for colouring based on height etc...
So, I went in search of tutorials, which I'm aware goes against everything I've said up til now, but I want to get a handle on the rough method of how others have solved the problem of making custom meshes with code. Had a look around and holy fuck I found a tutorial that didn't suck donkey balls.
Planning to do some experiments just rendering a few shapes and thinking about how my rendering routine might work, then I'll take a look at a later video in the same series...
... to see if there's anything useful I can learn. Time to make this motherfucker happen.
Oh and I'll likely also have a look at another tutorial for colouring based on height etc...
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