Thread: [IGN] Nintendo Switch 2 DLSS Might Not Be as Powerful as It Sounds

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I'll probably just lurk for a while
 
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Nintendo Switch 2 DLSS Might Not Be as Powerful as It Sounds

Custom Nvidia chip rumored to be in the Switch's successor reportedly lacks a deep learning accelerator.

We still don't know that much about the successor to the Nintendo Switch, but whatever form it takes, it may struggle to output in 4K.

Sources have reportedly told Digital Foundry that the custom Nvidia T239 chip rumored to be in the next iteration of the Nintendo Switch does not include deep learning accelerator (DLA) capability, which may have a big impact on its DLSS upscaling capabilities. With DLA, DLSS upscaling would effectively be "free," or at least require quite a bit less CPU power. Without it, the Switch 2 may be limited to 1080p, or "possibly 1440p if you're lucky, depending on the game."

These estimations are based on broadly equivalent hardware and remains far from confirmed. However, it potentially puts a dent in the Switch 2's capabilities, which have been rumored to be in the range of the Xbox Series S.

DLSS (which stands for Deep Learning Super Sampling) has been at the center of the rumors swirling around a potential Switch 2 for over a year now, with the first references to DLSS and the Tegra 239 graphics chip as potential Switch 2 features popping up in the massive NVIDIA hack that occurred in March 2022. Earlier this month, Digital Foundry published a detailed deep dive into the rumored custom processor and its likely capabilities.

Nintendo, for its part, remained tight-lipped on the subject, with president Shuntaro Furukawa denying rumors that it demoed the new hardware to partners.
Rumors continue to swirl around the new platform, which is expected to be revealed sometime next year. In an NVC column earlier this year, we explore some of the worst-case scenarios for the Switch 2, including the possibility that it won't be backwards-compatible.

We'll like learn more in the new year. In the meantime, check out our guide to everything we know about Switch 2.

Source: IGN
 
Battery life is gonna be the biggest limiting factor on this thing.

All I care about is backwards compatibility. If they cut off the Switch library, I'm out.

You are a Nintendo exec, you have a choice:

1. Make the whole switch catalogue backwards compatible
2. Make a ton of money plus fill up your release calendar with easy "remasters" by not making the switch backwards compatible.

Which do you think they are going to choose?
 
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You are a Nintendo exec, you have a choice:

1. Make the whole switch catalogue backwards compatible but lose DonDonDonPata's business
2. Make a ton of money plus fill up your release calendar with easy "remasters" by not making the switch backwards compatible.

Which do you think they are going to choose?

Maybe. A third option is that Nintendo is too lazy to do too many remasters anyway. They have a weird idea of taking their games out of the vault (like Disney) and not oversaturating the market. Looking at stuff like the 3D Mario triple collection or the Advance Wars 1+2 remake, I just don't see the same commitment to remasters that I see with Sony and Microsoft.
 
Who needs a 4k output on a fucking Switch. Still, I think it has to have DLSS. They could easily use the performance mode, which still produces very good results and frees up a ton of performance. Sure they can keep using other methods like FSR2 or something, but DLSS is a lot cleaner and faster as well.
 
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My uncles fathers brothers sisters daughters mothers cousin step dads brother in laws barbers baby mama works at Nintendo and told me it will output at 240P and be a monochrome screen.

Game and watch 2 Baby
 
GDC cannot come soon enough. All these rumors are so tired at this point. We have been circling the same base tech spec for over a year now. We know we are getting chickens, but we do not know how many eggs we have yet, its kinda pointless.

But hey even IF games can only run well at a native 1080p.... that perfectly fine. IDK bout yall, but my Sony 4k TV can upres very well.
 
This is going to be a $399 (bet) device that Nintendo is going to turn a profit on Day 1, consider yourself lucky if it's as powerful as a Steam Deck.

It's also going to sell like gangbusters, so say hello to the hardware every dev is going to ask themselves, "Can we fit this thing on the Switch 2," during early development.
 
I am confused...did people really think it was going to render at 4k with DLSS?
 
This is going to be a $399 (bet) device that Nintendo is going to turn a profit on Day 1, consider yourself lucky if it's as powerful as a Steam Deck.

It's also going to sell like gangbusters, so say hello to the hardware every dev is going to ask themselves, "Can we fit this thing on the Switch 2," during early development.

They'll just fit any game a la Mortal Kombat, no worries there.
 
You are a Nintendo exec, you have a choice:

1. Make the whole switch catalogue backwards compatible
2. Make a ton of money plus fill up your release calendar with easy "remasters" by not making the switch backwards compatible.

Which do you think they are going to choose?

I dunno, I think it looks more like...

1. Make the whole catalog backwards compatible and continue to enjoy insane sales numbers.
2. Release newer games that the public will play for free because the emulation scene is insanely strong for Nintendo content.

Which do you think would be a wiser choice, because I'm not paying for low effort remasters. lolz