Thread: Id Software is hiring, maybe for a new Quake?

Vyse

Blue Rogues Captain
Platforms
  1. PC
The Zenimax website currently has a bunch of open job opportunities at the Texas branch of id Software, and several of them mention the positions will be involved in "the development of a long-running iconic action FPS." Assuming that Wolfenstein remains with Machine Games and Rage with Avalanche, that leaves Doom and Quake as the only id games that fit the bill—unless your personal definition of FPS includes Commander Keen somehow.

The job listings repeatedly mention "sci-fi and fantasy" when referring to environments, which sounds like Quake, and following this year's remaster of the original, which came with a whole new episode, it would be a nice time for a follow-up. There was a rumor earlier this year about a Quake reboot being worked on by id and Machine Games with both singleplayer and multiplayer modes, and a female protagonist, though that's all worth taking with the usual dosage of salt.

What would you want from a modern reboot of Quake? The Lovecraftian horror-fantasy of the first game, or the alien invasion body-horror of the second? High-speed movement, or something slower and more deliberate? Quake's been a lot of things in its lifetime, and a new game could go in plenty of different directions.

https://www.pcgamer.com/id-software-is-hiring-maybe-for-a-new-quake/
 
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Dunno if they could pull it off, but I wouldn't complain if they try.

In the meanwhile, keep pumping out enhanced ports of Quake II and Quake III. I just finished the first one on Switch and fan-mods will only hold me over for so long.
 
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Dunno if they could pull it off, but I wouldn't complain if they try.

In the meanwhile, keep pumping out enhanced ports of Quake II and Quake III. I just finished the first one on Switch and fan-mods will only hold me over for so long.
I still have the original Quake to play through, but Quake II and Quake III Arena were good fun.
 
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Would love to see a new Quake. I would prefer if they'd go more into the Quake 1 direction, to have a stronger contrast to the modern Doom. And please keep it simple, I didn't like the gameplay flow of Doom Eternal that much. Too complicated with too many things to manage.
 
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Needs Trent Reznor sound and music.

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I'd like to see some destruction and physics in their next game. As good as the Doom games look and perform, they're very static. I think a Quake 1 style game with destructable structures and objects would be great.

But I don't think their engine can handle it from what I've seen so far.