Thread: Hostile Faceoff II: Donkey Kong Country Tropical Freeze vs Titanfall 2

Which is the better game?


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    38
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Hostile_18

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Donkey Kong Country Tropical Freeze vs Titanfall 2

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Oof, another tough one.

I think Titanfall 2 is one of the all-time FPS campaigns, great pacing and mechanics. A rollercoaster but ultimately a bit too short. The multiplayer suite is simply outstanding with great variety in loadouts, excellent tools and wonderful movement abilities.

DKC:TF is maybe my favourite platformer of all time. It's funky fresh with excellent level design, great variation, brilliant tutorialisation through mechanics and levels that challenge you to use what you've learned. Soundtrack is a banger too.
 
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It's a hard pill to swallow when you get votes with two bangers facing off and then you get votes like this where you don't really care for either lol.
 
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Never played either Titanfall. By the time they came along, I was burnt out on Respawn from the shitty COD MW2.
 
Titanfall 2

I will vote ANY game over those awful Retro Studios Donkey Kong games, even Superman 64 and E.T. on the Atari

Do not like Tropical Freeze at all. Titanfall 2 was ok. Going with that.

You guys have some explaining to do. Tropical Freeze is not DKC Returns. Did you actually play Tropical Freeze? I love love LOVE the original DKC Trilogy, and Tropical Freeze may be the best DKC of them all. It nails level design, controls, and soundtrack. It evolves the formula in all areas and blends them together so seamlessly all while regaling us in the wonders that are David Wise's musical talents. The only gripes I have are nitpicky things like a couple of the tracks for certain segments are too generic for my taste (bonus games, bonus win) and I honestly miss the Kremlings.

And like I said, Tropical Freeze is not DKC Returns. DKC Returns is a much worse game. Don't even lump these together. Tropical Freeze is a banger, as they say. I recently played through TF again and it still amazes me.
 
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DKC Returns and Tropical Freeze = Shitty platforming (the jumping and physics just feel wrong compared to the SNES games), crap controls (especially the original release of DKCR on the Wii), overbearing difficulty (I don't care what anyone says, the SNES games were NEVER hard), shitty music that is nowhere near as good as DKC 1 and 2, and both of them are devoid of any charm or personality because they got rid of the Kremlings.

I could probably do a further rant on how the recent Super Mario Bros. movie ruined Donkey Kong even more with its AWFUL portrayal of DK and Cranky Kong.

I'd put the DKC games from Retro Studios right up there with Starfox Zero for ruining a great franchise. Retro Studios doesn't "get" DKC. They never have. They honestly have no clue why the SNES games were good and it shows in their work on DKCR and DKC Tropical Freeze. David Wise's musical skills have gone down too if those games are any indication.
 
Titanfall 2 captured a Valve-like narrative FPS experience that made it so great. I wish they would have made a Titanfall 3 as a result.

They made the gameplay between jumping into the mech vs playing as yourself seamless and different, but both with a Roshambo triage of capabilities.
 
TF|2 other than the widely known excellent campaign, is also the greatest pvp shooter off all time (imo), it's the only multiplayer game that I can play without needing a whole group of friends to keep making it interesting. I played the multiplayer for hundreds of hours solo (and this is me, the biggest online hater in the world) and it's some of the best fun to be had online. Too many little things that made the multiplayer great to go through, but i'll pick and highlight this one aspect which is pretty much unheard of anywhere else:


For people who actually played the game, I'm a G.10 EPG/Grenadier enjoyer over on the PS4.
 
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TF|2 other than the widely known excellent campaign, is also the greatest pvp shooter off all time (imo), it's the only multiplayer game that I can play without needing a whole group of friends to keep making it interesting. I played the multiplayer for hundreds of hours solo (and this is me, the biggest online hater in the world) and it's some of the best fun to be had online. Too many little things that made the multiplayer great to go through, but i'll pick and highlight this one aspect which is pretty much unheard of anywhere else:


For people who actually played the game, I'm a G.10 EPG/Grenadier enjoyer over on the PS4.


Haha, SMG go brrrrr
 
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I actually had to go with Titanfall 2 on this one. Tropical Freeze is great for several reasons but Titanfall 2 was a bit more unique. Great campaign and the only multiplayer shooter I could really get into outside classic Halo.
 
Titanfall campaign is very overrated. It's a short Call of Duty like experience with some cool gimmicks. It's pretty fun but best of all times? Nah that was just EA marketing line.

The first one has way more memorable scenes for me.
 
I changed my vote to Titanfall 2. Solid AAA single player shooters have become rarer these days. I never touched the MP but the option to play against bots and/or local split screen would've made it a must-have.
 
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I love Amiss Abyss -- that track rocks so hard for a DKC track. I remember playing through those water levels and almost every level track was a major hit. My wife watched as I was playing through those levels and her jaw was on the floor when some of the graphics literally appeared to pop out of the screen -- they really did such a good job with Wii U's capabilities.

I think @zero will eventually discover that this game slots in right near DKC2. And I'm even one of those fans who loves the OG DKC more than DKC2 -- the combination of the musical talents for DKC are superior to DKC2's OST imo.

@zero, yes the way that the DK crew handles is a little bit different from the OG trilogy. They have inertia now. And there's no run button. It requires a bit of getting used to.

Also, DKC2 can be hard af.
 
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Tropical Freeze didn't click for me like DKCR did and I haven't had the chance to go back... Titanfall 2 I really enjoyed. The campaign was fun, short, and clever. Not a big FPS fan in general but it reminded me of the more fun and irreverent shooters of the 90's/00's before the Demon's Souls -esque Brown-Gray Fog took over Boletaria.

The campaign gets a lot of attention but I'm with @Pyrate it's also the most fun I've had in multiplayer FPS. Titan maps where I could abandon my mech to be a little dude hunting mechs to pull their batteries out was way too effective and fun. I even bought a strategy guide for printed maps and theory crafting loadouts. Good times!
 
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@zero, yes the way that the DK crew handles is a little bit different from the OG trilogy. They have inertia now. And there's no run button. It requires a bit of getting used to.
In other words, it's not DKC. You're just proving my point. The games from Retro Studios are DKC in name only. Not even having the Kremlins is spitting in the face of the fans. Instead we got generic, forgettable enemies.

and no, DKC games were never hard until Retro Studios took over. I have played games my entire life. I can remember clearly every super hard game that I have played (Battletoads, Shinobi on the PS2, Double Dragon III on the nes, FromSoftware games, the Ghosts 'n Goblins series, Ninja Gaiden, the original TMNT on the NES, The Adventures of Batman and Robin on the Sega Genesis, Sub-Terrania on the Sega Genesis, Jak II, etc, etc.) and the original DKC games have never made that list
 
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There's nothing I despise more than people taking over a franchise and being more interested in putting their own twist on it than staying true to its spirit

It's one of the things people complain so much about in our culture today, people taking stuff we loved and bastardizing it, and that's what Retro Studios did with DKC
 
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The changes to the physics and platforming are maybe my biggest gripe. The new DKC games just don't feel right. I have played every Sly Cooper game, each new installment added new elements to keep things fresh, but you know what never changed? The way Sly feels. The way he moves. The way he jumps, etc.

You don't mess with the core elements of a franchise. Rare already established how the characters should move, jump, and feel, and there was no reason to change that. I can jump into any Ratchet and Clank game and know exactly how Ratchet is going to move and control, and that's how it should be.
 
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In other words, it's not DKC. You're just proving my point. The games from Retro Studios are DKC in name only. Not even having the Kremlins is spitting in the face of the fans. Instead we got generic, forgettable enemies.

and no, DKC games were never hard until Retro Studios took over. I have played games my entire life. I can remember clearly every super hard game that I have played (Battletoads, Shinobi on the PS2, Double Dragon III on the nes, FromSoftware games, the Ghosts 'n Goblins series, Ninja Gaiden, the original TMNT on the NES, The Adventures of Batman and Robin on the Sega Genesis, Sub-Terrania on the Sega Genesis, Jak II, etc, etc.) and the original DKC games have never made that list

Bro I played DKC professionally as a child I won a year's worth of blockbuster game rentals because I was so good at DKC and don't you dare try to say DKC2 was never hard 😂
 
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DKC Returns and Tropical Freeze = Shitty platforming (the jumping and physics just feel wrong compared to the SNES games), crap controls (especially the original release of DKCR on the Wii), overbearing difficulty (I don't care what anyone says, the SNES games were NEVER hard), shitty music that is nowhere near as good as DKC 1 and 2, and both of them are devoid of any charm or personality because they got rid of the Kremlings.

I could probably do a further rant on how the recent Super Mario Bros. movie ruined Donkey Kong even more with its AWFUL portrayal of DK and Cranky Kong.

I'd put the DKC games from Retro Studios right up there with Starfox Zero for ruining a great franchise. Retro Studios doesn't "get" DKC. They never have. They honestly have no clue why the SNES games were good and it shows in their work on DKCR and DKC Tropical Freeze. David Wise's musical skills have gone down too if those games are any indication.

@Optimus he explained exactly. But what i will say from me the main thing is it just didn't feel right to play. Idk. It didn't click. I actually just beat two few weeks ago. So good
 
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The changes to the physics and platforming are maybe my biggest gripe. The new DKC games just don't feel right. I have played every Sly Cooper game, each new installment added new elements to keep things fresh, but you know what never changed? The way Sly feels. The way he moves. The way he jumps, etc.

You don't mess with the core elements of a franchise. Rare already established how the characters should move, jump, and feel, and there was no reason to change that. I can jump into any Ratchet and Clank game and know exactly how Ratchet is going to move and control, and that's how it should be.

My boy zero is spittin 🔥