I've never understood the appeal of dragons being the center of a game. I'm playing one right now, a game that has an evil dragon clan as the main set of aggressors for everything that has gone wrong in the land. It's just so generic and played out imo. Large winged creature, fire breathing, greedy, powerful, evil. Dragons seem to be a placeholder for incompetent storytellers in the gaming industry more times than not
Developer: Everything is good so far sir, everything except the story. It turned out we had to scrap the entire story, unfortunately. What do you suppose is our next step?
Executive: That's unacceptable, but what's done is done. What we're going to do is we're going to throw a fucking dragon in there bro, it's fool proof trust me. We'll get this project back on track
Like seriously man, are dragons just the industry standard plan B for when developers fuck up and fail to create a compelling story? I can't even imagine actually telling myself the goal is to sit my ass down and start writing a story about a dragon. It's like a writer's version of counting fucking sand bro...
Dragons are great for a boss or maybe even two, but there's something about using dragons to drive an entire story that irks me. Am I the only one who thinks dragon games are the ultimate cliche? There's hardly any appeal to them imo, outside of them being a singular mighty foe every time. A man or even a crew versus a dragon will always be a very serious and grave battle. But still, the use of a dragon as the main villain in a video game seems like such a poor choice. It basically screams at the player that the game will have a limited amount of original content, if hardly any. The adventure itself with how the humans respond can be epic and completely original but at the end it'll always be a this is it guys, let's go slay this fucking dragon this massive powerful enchanted beast that's just there and in our way of peace
....It's just a massive magical flying slab of meat that kills morale and disrupts peace. Every time bro