Thread: Helldivers II |OT| Doing your part for Super Earth
Official Thread
I played a few rounds last night and the Illuminate seem to fall somewhere in the middle between the Terminids and the Automatons.

They mob you with their husk zombies but they have crazy strong ranged weapons. Their shields also make an interesting obstacle too. What i was doing last night is taking down the shields with a machine gun and then hitting them with the heavy ordinance. This seem to work for the big walkers and their space ship spawns.

It seems like if you have something that will land INSIDE their shield, it will bypass the shields all together. 500KG bombs dropped on their warp ships directly will take them out, but if it lands even a foot outside of the shield, it will not blow them up.

My biggest gripe so far it it seems there is nothing close to the enemy variety that you get with the bugs or bots. From what Ive seen there are:

- Husk zombies
-drones (they seem to alert other enemies to your location and they zap you with electricity)
-Staff Elites that fuck you up in close range but also can shoot at you and do crazy damage.
-Jetpack Elites
-War of the World walkers
-Arc towers (if you could call these an enemy)

Hopefully there are some that I just didn't encounter in my 4-5 rounds last night.

The urban environments are pretty fun though. They present a nice double edged sword. Its nice to be able to use alleyways for cover and disengagement, but they also almost completely nullify Eagle Airstrike effectiveness or any air support/ordinance that sweeps an area (which are usually staples in my loadout). Steep angle hard hitting ordinance seems to be what you want. Precision Strike and 500kgs were my go-tos to far.
 
  • Like
Reactions: WesternBlood

gif-excited.gif



I'll be online in about 30 minutes.
 
  • Cheers
Reactions: WesternBlood
I played a few rounds last night and the Illuminate seem to fall somewhere in the middle between the Terminids and the Automatons.

They mob you with their husk zombies but they have crazy strong ranged weapons. Their shields also make an interesting obstacle too. What i was doing last night is taking down the shields with a machine gun and then hitting them with the heavy ordinance. This seem to work for the big walkers and their space ship spawns.

It seems like if you have something that will land INSIDE their shield, it will bypass the shields all together. 500KG bombs dropped on their warp ships directly will take them out, but if it lands even a foot outside of the shield, it will not blow them up.

My biggest gripe so far it it seems there is nothing close to the enemy variety that you get with the bugs or bots. From what Ive seen there are:

- Husk zombies
-drones (they seem to alert other enemies to your location and they zap you with electricity)
-Staff Elites that fuck you up in close range but also can shoot at you and do crazy damage.
-Jetpack Elites
-War of the World walkers
-Arc towers (if you could call these an enemy)

Hopefully there are some that I just didn't encounter in my 4-5 rounds last night.

The urban environments are pretty fun though. They present a nice double edged sword. Its nice to be able to use alleyways for cover and disengagement, but they also almost completely nullify Eagle Airstrike effectiveness or any air support/ordinance that sweeps an area (which are usually staples in my loadout). Steep angle hard hitting ordinance seems to be what you want. Precision Strike and 500kgs were my go-tos to far.

I played last night as well and largely agree with your assessment.

I want to point out how awesome the setting was in the city. It literally feels like an invasion. Playing at night with the red lights filling the space, the honks/low grumbles of the alien walkers and cars starting to lift off the ground with UFO's flying overhead and zombified husks running at you.

Pure SciFi horror aesthetic.

What was great about it was the situation forced the group to stick together, to attempt new tactics with weapons we are not sure are the most effective. I tried a number of load outs last night, however only sticking with the AR laser rifle, becuase I wasn't sure how effective incendiary weapons would be. I still don't know the best way to take down the landed UFO's, they are tanky. The Tripods are fun to fight in and around the city..got Half-Life 2 vibes here.

The one complaint I have, is the stupid 4X4. The controls are totally contradictory to what we as vidya enthusiasts have come to expect with vehicles. Having to shift gears from reverse to forward makes no sense when it should be tied to either the front buttons or the sticks. I hope they revamp it, but running through the city with your boys and a turret was awesome.

Armed Supply Turrets... IT'S ABOUT TIME!
 
The one complaint I have, is the stupid 4X4. The controls are totally contradictory to what we as vidya enthusiasts have come to expect with vehicles. Having to shift gears from reverse to forward makes no sense when it should be tied to either the front buttons or the sticks. I hope they revamp it, but running through the city with your boys and a turret was awesome.

I have learned how to fly with the Maco in Mass Effect 1, I can learn to drive any vehicle in any vidya at this point. Also, the transmission is automatic, I don't understand why the manual transmission is there really. If we had highways so you would have a reason to shift to higher gears, which the auto doesn't, then maybe but in this rugged terrain I don't see the point.

The illuminates are piss easy though, I started on difficulty 10 and the only thing giving me trouble is when the club guys get close because they can stun-lock you pretty badly. Aside from that easy as a pie. That said though, they aren't as annoying as the other factions can sometimes be so I find them to be a lot of fun. Preventing reinforcements is ultra easy against them too.
 
  • Like
Reactions: WesternBlood
After a dozen rounds or so, I am not sure if I actually like fighting the Illuminate. Something about combat with them just doesn't feel as satisfying as the other factions but its hard to put my finger on exactly what.

Also, how the fuck do you put the jeep in reverse? I was driving the other day and ran into a wall and got stuck there because I couldnt figure out which button is used to reverse.
 
After a dozen rounds or so, I am not sure if I actually like fighting the Illuminate. Something about combat with them just doesn't feel as satisfying as the other factions but its hard to put my finger on exactly what.

Also, how the fuck do you put the jeep in reverse? I was driving the other day and ran into a wall and got stuck there because I couldnt figure out which button is used to reverse.

Use the top left shoulder button and hit the solitary accelerator butotn.

It is stupid to have to control the gearing like that. Forward and back should be mapped to the triggers with no gear selecting. The game is too frenetic to deal with rock crawling.
 
  • Cheers
Reactions: HellforLeather
Killzone 2 cross over premium gear sets just dropped. Also there is a new rocket launcher called the WASP which is a regularly purchased strategem.

helldivers-x-killzone.png
 
Good guy Arrowhead has responded to criticisms of the cost of the Killzone stuff by giving away everything that was going to be available for sale in the 2nd part of this collaboration which included the sick as fuck Helghast sniper armor. You can snag these right now.

On another note, I kind of find this odd that they are specifically referring to this as the Killzone 2 collaboration. These designs weren't really changed in Killzone 3 and that was the last major release of the series before they jumped forward a few years for Killzone Shadowfall and changed up the armors. Its a reach but maybe they're hinting at another remaster?

helldivers-1734623661949.jfif
 
Last edited:
I wonder what will drop on the 8th, the 1 year anniversary.

I havent played this game in probably a month or so and I jumped back in last night to go for super creds. There was over a 6gb patch that needed to download first. Not sure what is in it though. Curious if there are files being preloaded for some kind of event.
 
I suck at farming for super credits in this game.

Find a level 1 lobby with another high ranking player. You just run around and cover all the '?' on the map. Once its clear, you just quit out to the ship. Rinse and repeat. You want at least 1 other player in the lobby so you can open the bunkers.

Also, you want to look for maps without a lot of geological features like rocks/mountains/water. These will reduce the amount of '?' are on the map.
 
Find a level 1 lobby with another high ranking player. You just run around and cover all the '?' on the map. Once its clear, you just quit out to the ship. Rinse and repeat. You want at least 1 other player in the lobby so you can open the bunkers.

Also, you want to look for maps without a lot of geological features like rocks/mountains/water. These will reduce the amount of '?' are on the map.

So you can get these without completing a mission? Thats crazy
 
So you can get these without completing a mission? Thats crazy

Yes,

samples and medals need extraction to take with you. Super credits are in your account as soon as you pick them up and are still shared among whoever is in the lobby (so dont follow each other around, go separate ways to cover more ground faster). So you can just quit when you think you've cleared the map.
 
Where is @WesternBlood !?

These new predator bugs are fucking tough SOBs. A lot of games I have been playing I end up alone because people are rage quitting. I have found a pretty good loadout to deal with them though:

Cookout shotgun - You can stun lock a group of these bastards with this weapon. It doesnt do a ton of damage but it gives valuable seconds to get away or chip away at them until they die.

Dogs Breath guard dog - I never used this thing before because it sucked. They've tweaked it now so it will now apply the gas confusion status to the enemy and then will move on to another target. This thing has saved my bacon several times. It has confused enemies that I didnt notice, giving me time to take them down but it can also almost completely disperse an attacking group. The gas status usually stops them in their tracks giving you time to breathe and decide what to do next.
 
If there is any games that needs dlss it is this one. The built in upscaler is dog water. My rtx 3070 ti has real trouble keeping up with this game at 3440 x 1440.

On that system I keep the fps locked at 55 with native since this game also doesn't have Nvidia reflex and the latency skyrockets when the gpu is pegging 99%.

If we had dlss and reflex I could probably use quality setting without a frame rate cap and be hitting 80-90 fps with really good image quality.