I'm always willing to purchase games day one for full price to support devs that I like. At least that was the case so far.
There are too many games to play for me, so I'm often a bit behind the times, jumping in late. With more and more games, that's the best option by far. I'm a one and done gamer for the most part, experiencing the games one time.
Playing games half a year or even a year after launch, with devs that support their games well, can give you:
- Many quality of life improvements. Be it inventory and item management, skipping cutscenes, improved controls, better UI or more options in general.
- New, free content. Devs add new weapons, new modes, new skins, photo mode etc. in some cases really significant stuff that improves the game a lot.
- General bug fixes, better balancing, better performance, added features, better visuals.
And the price will likely drop by 50% during sales. On PC there's also mods and other community content, adding another layer.
For a consumer like me, who wants one playthrough in most cases, it might as well be the best playthrough I can experience. So while I'm always tempted to go day one ot play the newest games, I got more hesitant. Sure, when the game doesn't have any note worthy issues at launch, gets crazy positive impressions and the devs are known to just move on - day one makes sense. But knowing the devs will add a lot of content that I'll like and that they'll improve the game big time, even if it's already great at launch - I think I'll wait. Punishing the devs for their good work, which seems wrong.
Your thoughts?
There are too many games to play for me, so I'm often a bit behind the times, jumping in late. With more and more games, that's the best option by far. I'm a one and done gamer for the most part, experiencing the games one time.
Playing games half a year or even a year after launch, with devs that support their games well, can give you:
- Many quality of life improvements. Be it inventory and item management, skipping cutscenes, improved controls, better UI or more options in general.
- New, free content. Devs add new weapons, new modes, new skins, photo mode etc. in some cases really significant stuff that improves the game a lot.
- General bug fixes, better balancing, better performance, added features, better visuals.
And the price will likely drop by 50% during sales. On PC there's also mods and other community content, adding another layer.
For a consumer like me, who wants one playthrough in most cases, it might as well be the best playthrough I can experience. So while I'm always tempted to go day one ot play the newest games, I got more hesitant. Sure, when the game doesn't have any note worthy issues at launch, gets crazy positive impressions and the devs are known to just move on - day one makes sense. But knowing the devs will add a lot of content that I'll like and that they'll improve the game big time, even if it's already great at launch - I think I'll wait. Punishing the devs for their good work, which seems wrong.
Your thoughts?