Thread: First Person Shooter: The Definitive FPS Documentary, 31st August 2023

regawdless

hare-assment
 
Platforms
  1. PC

Looking forward to it so much, over 4h documentary covering all the influencial games, with dev interviews etc. Can't wait!

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All four id Software founders, John Carmack, John Romero, Tom Hall, and Adrian Carmack share stories about the early days of the company, taking a deep dive into the making of classics such as Wolfenstein 3D, Doom, and Quake.

They are joined by fellow id Software alumni, including Sandy Petersen and American McGee, as well as publisher Apogee Software's founder Scott Miller and others, who each add their own insights.

Don't miss:

  • John Romero shares the exciting moment when Doom's level design and aesthetic crystallized in a way that guaranteed it would become an evolutionary leap beyond Wolfenstein 3D.
  • John Carmack speaks candidly about the challenge Quake's true-3D engine posed for him, going into detail on the obstacles he faced bringing it to life, and how this impacted the team.
License to Kill
Karl Hilton
and Brett Jones reminisce about making the hit GoldenEye on N64, discussing level design, the extensive use of motion capture, and, of course, the split-screen multiplayer - which was completely unplanned.

Don't miss:

  • Hilton and Jones discuss how Nintendo cautioned studios against making first-person shooters for the Nintendo 64, claiming the hardware wouldn't be up to the task - and the design hacks the Rare team used to prove them wrong.
  • The team's reaction to Shigero Miyamoto's feedback to make the game 'nicer' - including the suggestion to have the player shake hands with enemies in the hospital at the end of the game!

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"I Need a Weapon"
Halo co-creator Marcus Lehto, writer and cinematic director Joseph Staten, and designer Jaime Griesemer are joined by "Father of the Xbox" Seamus Blackley and former Microsoft Game Studios VP Ed Fries as they discuss the creation of the original Xbox and the enduring legacy of its most important game.

Don't miss:

  • Seamus Blackley shares how he thought he was going to be fired from the Xbox project after Bill Gates' initial reaction to their plans, and his amazement at the support Bill went on to give the project.
  • Halo designer Jaime Griesemer remembers the email from Bungie co-founder Jason Jones claiming the firepower of Halo's pistol in multiplayer had been increased by approximately 25%, only to discover it was much (much, much) more powerful, as anyone who's been sniped from all the way across Blood Gulch can attest!
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…And Much Much More
At more than four hours long, First Person Shooter hits harder than a Brute Chieftain's gravity hammer on Halo 2's Legendary difficulty, featuring 45+ experts who each add their own stories and insights.

Our format lets you view the movie on your terms: binge the four-and-a-half-hour runtime in one go, or dip in and out using chapter breaks that let you get right to the stories you're looking forward to the most.

Don't miss:

  • Quake III designer Tim Willits and Unreal Tournament designer Cliff Bleszinski go head-to-head on their respective arena shooters
  • Warren Spector discusses the importance of immersion, storytelling, and emergent gameplay in System Shock and Deus Ex.
  • Early Mac FPS games get their due credit as creator David Alan Smith discusses Colony and Bungie members Joseph Staten and Marcus Lehto recall Marathon and its influence on Halo.
  • Greg Thompson and Dave Lebling, two of the co-authors of Maze War, share their stories about creating the industry's true first FPS decades before Hovertank, Catacomb 3-D, and Wolfenstein 3D.
  • The irrepressible Jon St. John shares his stories from his time voicing Duke Nukem.
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As we relive these iconic gaming moments through the stories of their creators, you will learn about:

  • How the industry transitioned from "Doom clones" to arena shooters to military shooters and back again, culminating in a return to 90s-style games such as Dusk, Ion Fury, and Prodeus.
  • The evolution of gameplay design and mechanics, including innovations such as free aiming, regenerating health, interactive cutscenes, dual-wielding, and more.
  • How groundbreaking technological milestones - such as online multiplayer deathmatch and the rise of FPS on consoles - drove huge advances in design and graphics.
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  • The incredible worldbuilding and level design that led to the creation of immersive worlds from dystopian cyberpunk cities to alien planets.
  • The huge contribution of modding and total conversions to the genre, from Aliens TC to Team Fortress and Counter-Strike, as well as the modding tools that made these and other creations possible.
  • How LAN parties grew from college dorms and internet cafes to the earliest days of QuakeCon, laying the foundations for the growing eSports scene.
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$100 just for the Blu Ray? Lol gtfo with that. Ill wait for a deep sale. Edit- I see you can get your name in the credits too. Looks like it's going to be a meaty documentary but that price is hard to swallow
 
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The same people that made In Search of Darkness are doing this one which I really liked that documentary. They went in-depth on just about every 80's Horror movie.
 
Looks like another retread through most well known and overrated games (Goldeneye). They should sit down and interview folks at Raven, Monolith, Ritual, etc. Those who did best late 90s shooters.
 
This shit is so overpriced, I'm gonna just download it if I wanna watch it.

$100 just for the Blu Ray? Lol gtfo with that. Ill wait for a deep sale. Edit- I see you can get your name in the credits too. Looks like it's going to be a meaty documentary but that price is hard to swallow

Looks like these prices are for special edition stuff, no idea if the standard documentary without all the goodies will cost as much. The $100 Bluray includes:

  • Limited Edition Numbered First Person Shooter Blu-ray with Slipcase and Reversible Sleeve
  • 16-Page Mini Booklet
  • Poster 1 (A2, portrait)
  • Poster 2 (A2, portrait)
  • Poster 3 (A2, portrait)
  • Name in the Credits
  • Official Soundtrack (Digital)
  • Sticker Pack
  • Desktop Backgrounds
  • Digital Copy of FPSDoc
  • Virtual Premiere (Watch Party)

Still overpriced, but it's not just the Bluray. I'll go with the digital version.
 
The same people that made In Search of Darkness are doing this one which I really liked that documentary. They went in-depth on just about every 80's Horror movie.

The problem with that documentary was it completely ignored anything outside America
 
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Looks like these prices are for special edition stuff, no idea if the standard documentary without all the goodies will cost as much. The $100 Bluray includes:

  • Limited Edition Numbered First Person Shooter Blu-ray with Slipcase and Reversible Sleeve
  • 16-Page Mini Booklet
  • Poster 1 (A2, portrait)
  • Poster 2 (A2, portrait)
  • Poster 3 (A2, portrait)
  • Name in the Credits
  • Official Soundtrack (Digital)
  • Sticker Pack
  • Desktop Backgrounds
  • Digital Copy of FPSDoc
  • Virtual Premiere (Watch Party)

Still overpriced, but it's not just the Bluray. I'll go with the digital version.

I get that but I don't need all of that. Just give me the standard blu ray for $20-30 and I would be all over it. So annoying when they do this to overprice products
 
Why is there a picture of Ridley?

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$100 to watch this and they can't even get their genre's correct on advertising.

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Don't @ me for Metroid: Prime. It is a First Person Adventure not a First Person Shooter.

 
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Why is there a picture of Ridley?

Capture.png


$100 to watch this and they can't even get their genre's correct on advertising.

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Don't @ me for Metroid: Prime. It is a First Person Adventure not a First Person Shooter.


I mean, they're including System Shock in the line-up, so they're probably just including anything and everything where you are in first person and shoot some type of gun.

Genres are extremely nebulous in where they start and end anyways. I even remember getting into a debate with my best friend about what is a "role-playing game" because he thinks my definition is too broad and includes too many games that aren't RPGs while I think his definition is too narrow and doesn't include too many games that are RPGs.
 
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I mean, they're including System Shock in the line-up, so they're probably just including anything and everything where you are in first person and shoot some type of gun.

Genres are extremely nebulous in where they start and end anyways. I even remember getting into a debate with my best friend about what is a "role-playing game" because he thinks my definition is too broad and includes too many games that aren't RPGs while I think his definition is too narrow and doesn't include too many games that are RPGs.

I said not to @ me.
 
Sucked it up and ordered the Blu Ray At least you get a digital copy too. And it will be fun to find my name in the needle stack lol
 
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I'm always up for more videogame documentaries. I may not be a big fan of the FPS genre, but it's interesting to see how those games innovated and change gaming for the better.

Ironically, a good history of the FPS genre is playing Duke Nukem Forever's campaign. lol

As a massive FPS fan, I could recognize all the eras of the FPS genre from the 90's to late 2000's due to how long DNF's development went through. First few levels is akin to a 90's FPS with colorful visuals and a lot of interactivity from pointless fun to useful, but with the more linear and "realistic" design of Half-Life 1. Then you start getting into more open combat arenas like Unreal. Then you get a gloomy, horror themed level like Doom 3 or FEAR. Then you get a really platforming centric area to play in like Half-Life 2. Then you get a flying turret section like Call of Duty before going into a long third person vehicle section like Halo, with a detour to some Old West villages looking like Call of Juarez. Finally you end in a grey corridor for the finale with some explosive setpieces like Modern Warfare.

It's like identifiable rings on a tree to tell how old it is. lol

Hell, you even see some things that even were implemented more extensively in later FPS games, like how doing executions can get health back (akin to Glory Kills in Doom 2016/Eternal).
 
Sucked it up and ordered the Blu Ray At least you get a digital copy too. And it will be fun to find my name in the needle stack lol

I'll buy the digital version a bit later, don't have to watch it inside of the next weeks either way.
 
Ironically, a good history of the FPS genre is playing Duke Nukem Forever's campaign. lol

As a massive FPS fan, I could recognize all the eras of the FPS genre from the 90's to late 2000's due to how long DNF's development went through. First few levels is akin to a 90's FPS with colorful visuals and a lot of interactivity from pointless fun to useful, but with the more linear and "realistic" design of Half-Life 1. Then you start getting into more open combat arenas like Unreal. Then you get a gloomy, horror themed level like Doom 3 or FEAR. Then you get a really platforming centric area to play in like Half-Life 2. Then you get a flying turret section like Call of Duty before going into a long third person vehicle section like Halo, with a detour to some Old West villages looking like Call of Juarez. Finally you end in a grey corridor for the finale with some explosive setpieces like Modern Warfare.

It's like identifiable rings on a tree to tell how old it is. lol

Hell, you even see some things that even were implemented more extensively in later FPS games, like how doing executions can get health back (akin to Glory Kills in Doom 2016/Eternal).
Hmmm... yeah, that's seems like how it would go down since Duke Nukem: Forever was in development for FRIKKIN 14 YEARS. As detailed in the article below:


3D Realms head George Broussard just couldn't help himself and had to include the latest trend or gimmick from every FPS that came out during the game's lengthy development.
 
Hmmm... yeah, that's seems like how it would go down since Duke Nukem: Forever was in development for FRIKKIN 14 YEARS. As detailed in the article below:


3D Realms head George Broussard just couldn't help himself and had to include the latest trend or gimmick from every FPS that came out during the game's lengthy development.

Oh yeah, that's the main reason why Duke Nukem Forever was in such development hell. But in retrospect, it was a very interesting look at all the major trends in the FPS genre in that time period.

I still have a fondness for that game. A lot of people say that the amalgamation of all the different FPS trends created a complete mess, but I thought the systems actually blended surprisingly well together.
 
The digital release is out now for download for backers. :) Downloading now. Wont be able to watch until tomorrow but im looking forward to finding my name in the haystack lol
 
The digital release is out now for download for backers. :) Downloading now. Wont be able to watch until tomorrow but im looking forward to finding my name in the haystack lol

Let me know what you think about the documentary!
 
Let me know what you think about the documentary!

Watched about an hour of it so far and it's really good! They went in deph on the early 70-80's games and Id Softwarss lineup up to Doo,. They have a lot of big names in game development and some big YouTubers such as James Rolfe and Gmanlives
 
Watched another hour right up to Quake abd man they went all out ob the quests. Doom 2, Rise of the triad, Duke Nukem 3D, Marathon, Blood and Shadow warrior and others were discussed in detail :)
 
Watched another hour right up to Quake abd man they went all out ob the quests. Doom 2, Rise of the triad, Duke Nukem 3D, Marathon, Blood and Shadow warrior and others were discussed in detail :)

Would you recommend it so far, are the interviews and stories from the devs interesting enough?
 
Would you recommend it so far, are the interviews and stories from the devs interesting enough?

Yeah if you ever seen In Search of Darkness and like that type of format you will love this . Some things i already know as a heavy fan but there were new things i never knew about as well. They have all the big names in FPS history on here
 
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Would you recommend it so far, are the interviews and stories from the devs interesting enough?

I watched two hours. It's okay in small doses. Some of the interviewees are interesting (they got almost everyone from id Software for example), others are pointless and are just fanboying like AVGN and ggmanlives. There's also Cliff Bleszinski. Everything he says sounds stupid.

It's just a bunch of interviews and a dose of nostalgia.
 
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I watched two hours. It's okay in small doses. Some of the interviewees are interesting (they got almost everyone from id Software for example), others are pointless and are just fanboying like AVGN and ggmanlives. There's also Cliff Bleszinski. Everything he says sounds stupid.

It's just a bunch of interviews and a dose of nostalgia.

Yeah I don't recommend watching it all in one sitting. Im watching it in one hour doses per day
 
After 2000 it gets really boring. They talk about the development of Xbox for some reason, all of which we've already seen in recent Xbox documentary. They move to random games like Borderlands and arrive at advertising boomer shooters.

Raven Software wasn't mentioned at all (Heretic was mentioned by name I think), Monolith only represented by FEAR which importance is questionable (there was nothing on Doom 3, Far Cry or Crysis for example), but Ritual Entertainment got a big segment. They talked about Sin Episodes project, but never mentioned that it was a failure. I guess Ritual got a spot because they had some of it developers agreed for interviews. Levelord was interesting. Similarly Borderlands probably got there because Randy Pitchford wouldn't agree to participate without it. They talked about a bunch of Valve games but there's no Gaben or anybody of significance from Valve so all that's left was bunch of people fanboying and talking about how great Half-Life was.

Feels like a waste of time tbh.
 
After 2000 it gets really boring. They talk about the development of Xbox for some reason, all of which we've already seen in recent Xbox documentary. They move to random games like Borderlands and arrive at advertising boomer shooters.

Raven Software wasn't mentioned at all (Heretic was mentioned by name I think), Monolith only represented by FEAR which importance is questionable (there was nothing on Doom 3, Far Cry or Crysis for example), but Ritual Entertainment got a big segment. They talked about Sin Episodes project, but never mentioned that it was a failure. I guess Ritual got a spot because they had some of it developers agreed for interviews. Levelord was interesting. Similarly Borderlands probably got there because Randy Pitchford wouldn't agree to participate without it. They talked about a bunch of Valve games but there's no Gaben or anybody of significance from Valve so all that's left was bunch of people fanboying and talking about how great Half-Life was.

Feels like a waste of time tbh.

Thanks for your impressions! Would you still say it's boring even if I never watched a documentary on anything fps or gaming so far?
 
I watched two hours. It's okay in small doses. Some of the interviewees are interesting (they got almost everyone from id Software for example), others are pointless and are just fanboying like AVGN and ggmanlives. There's also Cliff Bleszinski. Everything he says sounds stupid.

It's just a bunch of interviews and a dose of nostalgia.
They interviewed James Rolfe? He's hardly an expert and his knowledge of videogames is mostly up to the the SNES era with a couple of PS1 games mixed in. I was always under the impression his former partner Mike Matei was the real gamer.
 
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They interviewed James Rolfe? He's hardly an expert and his knowledge of videogames is mostly up to the the SNES era with a couple of PS1 games mixed in. I was always under the impression his former partner Mike Matei was the real gamer.

Yeah he appears here and there a few times. Says nothing useful.

Thanks for your impressions! Would you still say it's boring even if I never watched a documentary on anything fps or gaming so far?

Early parts are interesting. Mostly with id Software. If you can find a torrent, check it out. I don't know who they're trying to scam by selling it on blu-ray. Should upload on Youtube.

They should have done an id Software documentary. They interviewed almost everyone from there, plus people like American McGee and Levelord who worked with id for a short while until becoming famous on their own.
 
To each their own but im really enjoying it especially once they hit 3D gaming. Cool they had people from Rare talking about Goldeneye :)
 
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