Thread: Ex-CDPR devs form Dark Passenger to create feudal Japan action game

Vyse

Blue Rogues Captain
Platforms
  1. PC
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Dark Passenger is a polish, warsaw-based game development studio. Our team is made of gamedev veterans and fresh blood specialists. We've gathered our experience in production of titles like The Witcher 3: Wild Hunt and Cyberpunk 2077. In the last 5 years, as a RealTime Warriors CGI studio we've made hundreds of animations, cinematic sequences, characters and worlds for many Indie and AAA games.

Our long-term support of the gamedev industry inevitably led us to production of our own, original project, which is currently in its first production stage. When making our first game, we're focused on creating engaging experiences and stories. We're building a captivating, dark world full of mysteries, extraordinary characters and tense conflicts that are consuming the Land of the Cherry Blossom.
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Our goal is to create highly exciting on-line experiences that are focused both on cooperation and rivalry. We're fascinated by interpersonal interactions, alliances, daring confrontations and unexpected twists of events. In order to make every game unique and surprising, we're using advanced, procedural solutions. While the goal will be the same for all players, every time achieving it will require a different approach, tactics and taken routes.
Our locomotion system will allow players to perform incredible evolutions such as running on arrows that were fired by other players, fast climbing on vertical surfaces with the use of shuko claws or using yari spear like a pole to jump over obstacles.

Among many weapons in the players arsenal, there will be katanas, short tanto and wakizashi blades, kusarigama chains, shurikens, kunai throwing knives and many more. Engaging close ranged combat will demand as much dexterity as tactics and close cooperation with teammates.

Advanced system of customization will allow players to create unique characters and modify their weapons and equipment to their liking. They'll also be able to create their own Dojo - a personal space where they can invite friends for training combat and movement.
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The troubled time has come in the Land of the Cherry Blossom when nameless conquerors overthrow the ruling shogun and took over his throne. Everyone who dared to oppose him, not only failed but also, against their will, joined his ranks. While the army of the usurper grows stronger, his actions are being carefully watched by the cunning lords of the world of shadows. In order to learn the origin and motives of the aggressor, the secret houses of the assassins are sending their warriors to find the artifacts of his belonging that conceal extraordinary power.

Taking the role of the shinobi and kunoichi warriors, players will face akolites of the usurper but also other assassins that are hunting for the same finds.
While traversing these dark lands, players characters will jump over city rooftops, hide underneath the floors of wooden huts, climb on the pagodas or sneak through shrines and temples. Vertical design of the terrain will open unlimited possibilities of movement and dynamic weather will surprise them with sudden rain, strong, dusty wind or dense mists.

Players will encounter many social classes, ranging from simple villagers and beggars to high born townspeople and samurai. However their goal is to remain unseen and be always vigilant in the face of threats that may be lurking on them from all sides.
Platforms: PC (Steam/EGS), PlayStation 5, Xbox Series X
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https://www.darkpassenger.eu/en
 
This sounds all kinds of bad. First person multiplayer in feudal Japan, as an 'online experience'.

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This. Should have been a sick combination of Witcher 3 and Ghost of Tsushima. Wo Long Fallen Dynasty looks to be the closest to a good single player experiance, though its level based instead of open world and supposedly building off what Bloodborne and Nioh did right.
 
It's too bad it's a Coop game. After Ghost of Tsushima, I'm down for more titles set in the Land of the Rising Sun.

Former Witcher 3 devs also have my interest. My understanding is that a lot of the great talent at CDPR left after TW3 released, which explains the sorry state of Cyberpunk's release.
 
The number of studios started by former CD Projekt RED devs grows by the week, or so it seems. And, what do you know, they are all using UE5, the engine CDPR themselves have moved on to.

It's going to be very interesting to compare the respective outputs, now that the technical playing field will be somewhat levelled. Evidently, CD Projekt has deeper pockets, from which to source and hire devs to expand and tailor UE5 to their needs. But I would assume the core tech will be the same. My eyes are especially on Rebel Wolves, a studio formed by TW3 director Konrad Tomaszkiewicz, currently developing a "AAA, dark fantasy RPG". They have adopted a social media low profile. Surely that bodes well, now that CDPR is under ominous political clouds. Rebel Wolves too will be using UE5.

Scope and scale notwithstanding, it will be down to talent, creativity and ambition.
 
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