Thread: Doom 3 turns 20 today
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TaySan

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Platforms
  1. PC
  2. Xbox
  3. PlayStation
  4. Nintendo
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E3 2002 Tech Demo:



A very happy 20th anniversary to one of the all-time greats of shooters of 2004!
 
I remember waiting for this game for years... and now it's out for 20 years?
It aged great in vr.
 
Greatest game ever. Been playing it and even been updating my game to a new HD mod. Did some customizations myself to make all the different mods I want compatible with each other. It's actually incredible how well this game holds up visually once you update the textures and models. The lighting still holds up.
 
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Also aged great with some mods, still looking really good, being crazy atmospheric.

It's always been the perfect blend of id Software and Looking Glass Studios. It has the really well refined combat gameplay of id's first person shooters, but with the immersion, atmosphere and worldbuliding of Looking Glass Studio's immersive sims.

Doom peaked 20 years ago.
The patrician way to play it today is using the dhewm3 source port with EAX emulation. The sound is INCREDIBLE. Coughing baby vs nuclear bomb difference.

I actually just been sticking with the vanilla Doom 3 executable since that still runs great on modern hardware, amazingly enough. John Carmack didn't just make an incredible engine, but he future proofed it pretty well too.

Though I have heard great things about the Dhewm3 source port. I'm using a mod that modifies all the .dll files to make Doom 3 able to use the double barrel shotgun in the main campaign. Not sure if it's compatible with the source port, but for anyone else, it should be a good way to play.

id, under John Carmack, used to release the source code for all their engines after they moved onto the latest one, and id Tech 4 was the last engine that was made open source. Once id got bought by Bethesda, all their engines were forever proprietary which is a shame. It means anything id Tech 5 onward won't receive the same open source support that anything prior has, drastically limiting their modding potential.
 
Oh man, the release day was something else, almost like Halo 3 a few years later but then the people just didn't talk about it. The multiplayer servers were empty almost instantly, no cool articles on the web, no events or ridiculous speedruns like "flashlight only", no custom campaigns... I guess people expected something else. I did enjoy it, especially the first few hours, but then it just dragged on and on without anything interesting happening. First 2 hours, 10/10, then the rest of the game is like a 6 and the final boss fight is just pathetic.

Resurrection of Evil has much better pacing.
 
How is BFG edition?

Not the best way to play. It's a lot less moddable, it's a graphical downgrade in some ways due to primarily being designed for 360 and PS3, and the mounted flashlight ruins some of the careful lighting the game had. Every area was designed so you could rely on ambient light, glowy bits on enemies, as well as sound to ascertain enemy locations. That was part of the combat. Having a mounted flashlight removes all that aspect.

That being said, the vanilla game does take a bit more work to get running on modern systems. Not a big deal if you're at all familiar with following instructions on PCGamingWiki, but some people can't even do that, so BFG Edition is the easiest way to just get started.
 
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Thanks! Going to go in with dhewm, then. I've also heard good things about this Redux mod for the visuals and UI.


Yeah, that''s a good one. The Doom 3 HD Pack mod is also pretty good, though that makes some gameplay changes that I actually customized to get rid of (played vanilla so much that it's all I'm used to).
 
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The BFG edition is worth it for the second expansion. The Mars levels were cut from the main game (you can see them in the making of book) and I think the Hell levels are mostly new.

I reinstalled the original and made it to Enpro... This is where the training wheels finally come off.
Twenty years later, I still don't understand how armor works. I just like seeing 125 in the corner.
 
The BFG edition is worth it for the second expansion. The Mars levels were cut from the main game (you can see them in the making of book) and I think the Hell levels are mostly new.

I reinstalled the original and made it to Enpro... This is where the training wheels finally come off.
Twenty years later, I still don't understand how armor works. I just like seeing 125 in the corner.

Second "expansion" is just bunch of rooms lifted from main game and shuffled in random order. It's very skippable.
 
Second "expansion" is just bunch of rooms lifted from main game and shuffled in random order. It's very skippable.

I enjoyed what I played of The Lost Mission, but it definitely isn't required playing or anything.

Also, someone already ported the whole expansion to vanilla Doom 3, so you don't need the BFG Edition if all you want to play is the new levels.