Thread: Doom (1993) update rolling out ahead of QuakeCon, combines the original and Doom II,
Got this up an running and it's pretty incredible. Thanks for sharing!

What version are you playing? I found some total weirdness:

- Vanilla Doom II ray traced is too dark
- Turn on HDR, and it becomes too bright, super weird difference
- You can run it via RTX remix, which adds path tracing and ray reconstruction. It's actually a good sweet spot, there's no HDR available, it's dark but not as dark as vanilla Doom II RT. Looks awesome in general because the lighting is enhanced and visibly more accurate buuuuuuuuuuuuut has VERY bad ray reconstruction fuckery, like in the first Cyberpunk Overdrive implementation. Insane ghosting and artefacts, not great.
 
Lighting in the path traced version looks awesome, but delayed lighting and generally a lot of ghosting. Hope it"ll get improved, it's the definitive edition if fixed.

 
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Its cool in a tech demo way but I would not want the play the whole game like that. The effects look way over the top.

I'm about half way through and so far it's been totally rad. Definitely some ghosting with DLSS 3.5/ray reconstruction, but it looks incredible and I haven't run into any areas where the lighting negatively affects the gameplay.
 
What does everyone think of Legacy of Rust? I'm on mission 3 and so far i'm diggin the level design and the new music is great
 
I've just righted a long time wrong by finishing Doom 1 for the first time. Before now I'd not even finished E1, let alone E4.

I think next I'll do Sigil as it's canonically next in line.

Levels probably get very elaborate there. I'd suggest playing Doom II first. You can skip Final Doom, it's a bunch of crap. Masters levels probably too. Don't remember if I played them
 
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I've just righted a long time wrong by finishing Doom 1 for the first time. Before now I'd not even finished E1, let alone E4.

I think next I'll do Sigil as it's canonically next in line.

I would recommend playing Doom 2 first. Sigil ramps up the difficulty quite a bit
 
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To be fair that's the nutz mod which is designed to bring systems to it's knees.
Yeah, 30 years ago. Nutz isn't even remotely close to some of the crazier mods out there like Okuplok or Antaresian Reliquary (these are called "slaughtermaps" for a reason) and even those run 144+ on any modern system.
 
Thank you for the heads up @HE1NZ @TaySan, will do. Release order it is!


Levels probably get very elaborate there. I'd suggest playing Doom II first. You can skip Final Doom, it's a bunch of crap. Masters levels probably too. Don't remember if I played them

I just had to look up what was what again as the various renamings and regroupings had me lost. So essentially, skip the official licensed mods (for now).

Okay, so the plan is:
2, 64, then then Sigil 1/2, and finally the newest one.

I'm also going to do Doom 3 after. Any suggestions on whether I should play OG or BFG?


Yeah, 30 years ago. Nutz isn't even remotely close to some of the crazier mods out there like Okuplok or Antaresian Reliquary (these are called "slaughtermaps" for a reason) and even those run 144+ on any modern system.
I dunno, I can't be too mad. It's an engine not designed for that many enemies, and consoles don't generally need to brute force so the CPUs aren't designed to be powerhouses. No game ever has that many thousands of projectiles going at once and all of the AI that goes with it to determine the friendly fire etc.

Let's be honest, if any dev would ever be able to make an efficient engine to handle that these days id would be top of the list. It's just not worth any business's time to do so.
 
Okuplok has 23k enemies and Antares' final mission around 40k.

This video is a good example of how much the DOOM engine can take, you can see the game starts lagging at around 60k.



I saw in a comment on video that slaughterhouse wads are best played in certain source ports and I think it said BrDoom+, PrBoom+ so perhaps some are better suited than others to that sort of thing
 
Levels probably get very elaborate there. I'd suggest playing Doom II first. You can skip Final Doom, it's a bunch of crap. Masters levels probably too. Don't remember if I played them

I'm a big time doom fan and I know I'm gonna stur some shit but I think both doom 2 and doom 64 are bad.

Doom 2 has everything going on. Super shotgun, more enemies.

But the map design is junk. Especially late game. There's the map where you walk around for ages until you find out that you have to press a lantern that has a slightly different color.

And the city map where you have to get onto a building, to just blindly run into a invisible hole through a wall to get through.

Doom 64 felt like a very, very slow doom
 
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I'm a big time doom fan and I know I'm gonna stur some shit but I think both doom 2 and doom 64 are bad.

Doom 2 has everything going on. Super shotgun, more enemies.

But the map design is junk. Especially late game. There's the map where you walk around for ages until you find out that you have to press a lantern that has a slightly different color.

And the city map where you have to get onto a building, to just blindly run into a invisible hole through a wall to get through.

Doom 64 felt like a very, very slow doom

I prefer Doom 1 too. Doom 2 supposed to take place on Earth, but levels look too abstract. It's a big map pack really.
 
I'm a big time doom fan and I know I'm gonna stur some shit but I think both doom 2 and doom 64 are bad.

Doom 2 has everything going on. Super shotgun, more enemies.

But the map design is junk. Especially late game. There's the map where you walk around for ages until you find out that you have to press a lantern that has a slightly different color.

And the city map where you have to get onto a building, to just blindly run into a invisible hole through a wall to get through.

Doom 64 felt like a very, very slow doom

I remember as a kid giving up and typing in the codes bc of some of the shitty levels.

But, since doom 2 was my first doom, it just always has the nostalgia for me. I haven't really ever bothered playing doom 1, as sad as that is to say.
 
Doom one has the opening music.

When I was playing through Doom 2016 I suddenly had a moment where I realised something was missing. I alt-tabbed, opened YouTube, put on E1M1 (and the rest of the soundtrack), then carried on playing. Much better.
 
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Sigil and Sigil II are very dicky. They are like The Lost Levels of Doom. Designed to fuck you up. Lots of trial and error and tiny rooms filled with enemies. Some engine limitation ruin you too, like when you can't move below flying enemies who could be 20 meters above you. There is a Cyberdemon in every level of Sigil II and you're supposed to dodge most of them, because there's not enough ammo to kill everything. These episodes are not for newbs.
 
The penultimate level in Legacy of Rust. Holy shit. 555 enemies (on ultraviolence). You have to kill them all, the map is very linear. Once I did that, I thought, well I'll just go easy and push the exit button. Then it spawns 8 or something cyberdemons. I guess it doesn't count bosses as enemies in stats.

It's not too hard. Map is designed around using a new BFG replacement weapon that kills everything in its way. And there's a ton of ammo for it. Really fun.
 
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All the random Doom talk lately got me to download 1 and 2. I don't know what kinds of changes/updates these versions had (if any) but they are part of some re-release.

But man, that old formula is still fun. It's a FPS where you don't fully control your cursor, yet it still feels good to play all these years later. And now that I'm playing Doom 1, I realize that I actually did play quite a bit of this game. It's simply that I got obsessed with Doom 2 and making my own maps and levels when I was like 12, so that's why I still thought I never touched Doom 1 years later.
 
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Final level was insane too. There was a spot where after you kill a hundred or so new fire spewing demons, the gates open and 30 or so arch viles run through. You need to save scum a lot in here.

Pretty fun expansion overall. My favorite part was the new enemy - shocktrooper, which are basically very fast running doomguys that shoot plasma gun. They die quickly, but do a ton of damage.