Thread: DF Retro: The Making of Doom on Super NES - The Original 'Impossible Port'...?

Bullet Club

I'll probably just lurk for a while
 
Platforms
  1. PC
  2. Xbox
  3. PlayStation
  4. Nintendo


One of the original 'impossible ports', somehow Nintendo's SuperFX chip was repurposed to bring the classic Doom onto the Super NES way back in 1995. But how was this technological miracle achieved? John Linneman and Audi Sorlie talk to Randy Linden - the SNES port's programmer - to get the full story.
 
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