Thread: [DF] Resident Evil Village: The Digital Foundry Tech Review + PS5, Xbox Series X|S Analysis!
Some clarification for those who want to play with ray-tracing on. Series S aside, looks like the game, much in the same manner as the demo, near always sticks at 60FPS and with only slight dips below.

Is [ray-tracing] worth the performance cost though? In this respect, Resident Evil Village behaves exactly the same as the demo comparison we put together a few days ago. All versions of the game target high frame-rates and run fully unlocked. PS5 and Series X spend most of the time at or near to 60fps even with RT enabled (with a small but noticeable performance lead on the Microsoft machine) but Series S has profound performance difficulties here, despite reducing resolution from a reconstructed 2160p down to 1440p. In terms of visual features, they're otherwise identical. Turning off RT brings Series S much closer to a locked 60fps, while PS5 and Series X just power through the entire game with no frame-drops whatsoever - certainly not in our testing.

Capcom's 45FPS number seems to come from a lone battle.

Having played most of the game with RT enabled on both PS5 and Series X, the truth is, both do a great job of holding the target frame-rate. So when Capcom suggests that it's 4K45 on these machines in its marketing, the reality is much better. And yes, even when performance does dip on Series X, the system's variable refresh display support operates exactly as it should. Throughout the whole game, there's only one sequence that really causes problems - a specific lake area. The body of water here uses ray traced reflections, the scene itself is complex and there is a large enemy hunting you which can spawn lots of alpha particles. As a result, performance takes a significant hit and both drop into the 40s, with Series X pulling ahead by a small degree up against PS5. Again, disabling RT does fully resolve the issue.

 
Am I reading right that even at 4K with RTX it's mostly 60? Why did I read somewhere the game drops to 1080p to hit 60? Man, why can't people be clear.
 
For me it is an instant RT off. 60 FPS and no dips

02f.jpg
 
Finally got the chance to watch the video, and I'm fascinated by the difference in load times. Whereas Village seems to load in about 8-10 seconds on Series X, with a loading screen, it does so in about 1-2 seconds on PlayStation 5 with nothing but a black screen.

Are we seeing a bigger disparity between the consoles in multiplat loading for the first time, or did Capcom simply tap into Sony's architecture and not so much Microsoft's? I know, but it is a PS promoted game.

Either way, while the game remains remarkable on all platforms, that's a nice perk for PS5 owners.
 
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On my PC I counted 5 ~ 6 seconds loading from the main menu into the game.

It's damn fast either way, but 1 ~ 2 seconds is crazy.
 
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