VFX_Veteran

Industry Professional (Verified)
 
Platforms
  1. PC
  2. PlayStation
  3. Nintendo
Yea, I'll try my best to point out what they removed for the Fidelity and RT Performance modes. Will post some vids here.
 
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Arkam

I'm the Captain Now
 
Wow… this is pretty in the flesh! So much on screen at once. I’m in fidelity mode and (so far) seems smooth enough. There a very aggressive LOD/DOF though. Not sure if due to limitations or art direction. It’s like a halo of blur around the edges. Cuz I am not sure why they had those “lens” effects in the opening movie… like it was a movie where the environment impacts the (physical lens)… felt like an odd choice.

overall VERY impressed!
 

VFX_Veteran

Industry Professional (Verified)
 
Platforms
  1. PC
  2. PlayStation
  3. Nintendo
Wow… this is pretty in the flesh! So much on screen at once. I’m in fidelity mode and (so far) seems smooth enough. There a very aggressive LOD/DOF though. Not sure if due to limitations or art direction. It’s like a halo of blur around the edges. Cuz I am not sure why they had those “lens” effects in the opening movie… like it was a movie where the environment impacts the (physical lens)… felt like an odd choice.

overall VERY impressed!
I'll find out what's going on. I think I'm doing fidelity mode as well. I hate shortcuts to rendering things. :)
 
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and 3 others

Call The Banners
 
Platforms
  1. PlayStation
I'm about 2 hrs in. Running RT Performance. Looks amazing. Off topic, but this is the first PS5 game I've played where the controller feels like it's added a small extra layer to the actual game.
 

Arkam

I'm the Captain Now
 
I'm about 2 hrs in. Running RT Performance. Looks amazing. Off topic, but this is the first PS5 game I've played where the controller feels like it's added a small extra layer to the actual game.
Totally! Dual Sense actually feels utilized, and its awesome. I am 25% through the story and loving it. Its R&C gameplay taken to the next level. ~4-5 hours in and have seen no more than 1-2 seconds of loading for anything. It makes for a very tight user experience that encourages you to keep playing.
 
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Nikana

I'm A Power Ranger 'Til The End
Taken me awhile to get used to the pressure needed to take advantage of the dual sense. The grenades are the one that gets me. Such a light press to get the aiming up.

It's neat.
 

Mista

Fox Hound
 
Platforms
  1. PC
  2. PlayStation
  3. Nintendo
RT Performance is the way to go since it’s solid 60. Insomniac are wizards! This game is so good!
 
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Nikana

I'm A Power Ranger 'Til The End
Also check your Brightness setting in game if you are using HDR. It's set way too high with HDR on. Blows out the whites.
 

Arkam

I'm the Captain Now
 
Once you go high fps, it's hard to go back. Just feels choppy.
That's why I start in fidelity mode to decide if its good enough... cuz going back always "feels" rough. But I find it fluid enough so have not tried the other modes.

Also anyone else have the bug where Rivet's right arm becomes dislocated and flops around? Had to reboot to remedy. Was funny in the cutscenes for sure.
 

and 3 others

Call The Banners
 
Platforms
  1. PlayStation
That's why I start in fidelity mode to decide if its good enough... cuz going back always "feels" rough. But I find it fluid enough so have not tried the other modes.

Also anyone else have the bug where Rivet's right arm becomes dislocated and flops around? Had to reboot to remedy. Was funny in the cutscenes for sure.
Bug? That's a feature, 'tard!
 

XOR

Member
Once you go high fps, it's hard to go back. Just feels choppy.
I can tell the difference, but don't find it bothersome. Think my brain is pretty good at filling in the temporal gaps and making it all feel smooth. Even the n64 low fps games didn't faze me.
 
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regawdless

hare-assment
 
Platforms
  1. PC
I can tell the difference, but don't find it bothersome. Think my brain is pretty good at filling in the temporal gaps and making it all feel smooth. Even the n64 low fps games didn't faze me.

That's honestly great. It's been a curse for me, I just can't go back. Getting used to high fps because of my PC ruined Bloodborne for me. Bought the DLC but couldn't play that stuttering mess.
 

Arkam

I'm the Captain Now
 
The more I play this game the more I am loving it. The in level portal jumping is awesome. Especially in combat. Basically being Nightcrawler and teleporting around the opponents.

Also hugely impressed with the DualSense utilization. The haptic feedback, the audio cues and those sweet sweet triggers. I don’t think those who haven’t used truly understand what this controller bring to the table. Anything else feels like major step back.
 

Allnamestakenlol

Alltagstakenlol
Platforms
  1. PC
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Arkam

I'm the Captain Now
 
This game is not getting enough buzz/love. Just finished the level with the Fixer and HOLY SHIT is this game next level visually. So god damn much happening so fast and so smooth and seamlessly delivered. I can hop in/out of menus just as easily as I can hoover boost through a level at ~35mph, never missing a beat. Game is slick and looks gorgeous in a huge way. Have not been this impressed with visuals like this in a while.

Oh and DualSense continues to shine. This should be the new industry standard (Haptic, adaptive triggers, speaker/Mic and touch pad. Its simply amazing when properly utilized.
 

Arkam

I'm the Captain Now
 
Pretty good game, I feel the weapons are somewhat uninspired however.

I would agree to a degree. They do fall into a few basic categories. I do think they are interesting enough to mess around with each. BUt only about 6 see real useful. Got the Ninja star gun on the Fixer level and its a godsent. Replaced the limited use Executor electric shotgun.

My bread and butter when I get in trouble is the mushroom dudes who who have ranged attacks. Once they are leveled up they are pretty dope.
 
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regawdless

hare-assment
 
Platforms
  1. PC
I'm continually impressed by the visuals of this game. Especially the good quality of the RT reflections is something that surprises me. Didn't think they would be able to achieve such a great result.

And that's coming from me, the PC master race raytracing whore.

The amount of fine details and amazing textures is also crazy. This gen is off to a good start.
 

Grinchy

Permission to suckle
 
I'm really liking this game quite a bit, so don't take these complaints too harshly. But I kinda agree with @and 3 others on the weapon list. I haven't gotten them all yet, but so far I often find myself holding down triangle and thinking, "is a single one of these actually what I want in this situation?"

Also, some of the level design on some of the worlds is really lacking. Some of it is fantastic, don't get me wrong. But sometimes I think I can jump up or down to something and it is a death. It's almost hurt by how good it looks. Even the inaccessible areas look so detailed and playable. So, being the exploring, secret-finding kinda guy I am, I am constantly falling to my death. Also just the paths you take from point A to point B can get a little bit garbled.

There are also some spots here and there that just have seemed broken. Like grapple points didn't load in until I had to make myself die on one level. In one pocket dimension where you ride the beetle, the ramps got broken in a way where the last jump could no longer get me to the ending and previous smaller jumps were shooting me way up into the air and hitting invisible boundaries.
 

and 3 others

Call The Banners
 
Platforms
  1. PlayStation
I'm really liking this game quite a bit, so don't take these complaints too harshly. But I kinda agree with @and 3 others on the weapon list. I haven't gotten them all yet, but so far I often find myself holding down triangle and thinking, "is a single one of these actually what I want in this situation?"

Also, some of the level design on some of the worlds is really lacking. Some of it is fantastic, don't get me wrong. But sometimes I think I can jump up or down to something and it is a death. It's almost hurt by how good it looks. Even the inaccessible areas look so detailed and playable. So, being the exploring, secret-finding kinda guy I am, I am constantly falling to my death. Also just the paths you take from point A to point B can get a little bit garbled.

There are also some spots here and there that just have seemed broken. Like grapple points didn't load in until I had to make myself die on one level. In one pocket dimension where you ride the beetle, the ramps got broken in a way where the last jump could no longer get me to the ending and previous smaller jumps were shooting me way up into the air and hitting invisible boundaries.
Ive had to reload an area probably 20 times due to enemies being stuck in the environment preventing the story moving forward. Not a big deal. The weapons open up the further you go, but still.
 

Arc

Banned
Member
It's almost hurt by how good it looks. Even the inaccessible areas look so detailed and playable.
This is the most interesting thing to me. I don’t think it can’t be overcame, but graphics so good, it starts to become a problem for the level designers, because everything looks like a place you can go.

Kind of like the 2D games that overdetail their backgrounds and you can’t tell what’s a gameplay element or not.
 

Grinchy

Permission to suckle
 
This is the most interesting thing to me. I don’t think it can’t be overcame, but graphics so good, it starts to become a problem for the level designers, because everything looks like a place you can go.

Kind of like the 2D games that overdetail their backgrounds and you can’t tell what’s a gameplay element or not.
Yep, and their solution to stopping you in this game is always an invisible barrier.

So you start jumping on a roof of a hut and there's another one and it looks almost like a stairstep pattern that gets you to a secret area. But actually, it's an invisible wall in mid air.

But like it looks so nice that your brain thinks it must be a path. Plus, there are other secret paths before it that have looked just like it. So it's always this weird thing where you don't know if you successfully found some secret area or if you're about slide down some invisible wall in the air or fall to your death haha.
 
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Grinchy

Permission to suckle
 
Cool looking lava! (Why is it so broken trying to post a mp4 anywhere lol)

Link

Crazy how much better it looks with HDR. It looks so drab on my monitor in comparison. Also I managed to get stuck in some geometry and have the game fail to render the world after smacking a crystal all in one level haha. Great level, but I'm slightly surprised by how many bugs I've seen.
 
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