Thread: D-pad's Wild Hunt |OT| Your Videogame Related Conspiracy Theories : Round Minecrafters Welcome
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VlaudTheImpaler

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Ever been playing a game, taking in the lore, when all of a sudden a lightbulb goes off in the back of your head and makes you go... "Huh... I wonder..."

Lets discuss our videogame related conspiracies.

Topics that range from, "What is life really like for the stored Pokémon you hoard but never use?" all the way to "Was the commodore 64 really made by the US Navy to destroy the nascent Personal Computer market in the early 1980's?"

Since we all have a pretty wide range of gaming backgrounds starting at various times in history as well as locations around the globe, I think it would be interesting to hear some outside of the box interpretations of our experiences.

Connect the dots...

(*Original artwork by Ástor Alexander)
 
One thing I always wondered was why does Samus in Metroid always lose all her powers right at the start of the game? Does she just want a new wardrobe or what? Also why would a fully powered Samus be unable to protect herself but Samus without even a power bomb can just walk around at least a third of the map?
 
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One thing I always wondered was why does Samus in Metroid always lose all her powers right at the start of the game? Does she just want a new wardrobe or what? Also why would a fully powered Samus be unable to protect herself but Samus without even a power bomb can just walk around at least a third of the map?

Chozo stuff always seems to be wierd technogeneticmagic bs, so you could probably explain it away like the powerup dissipates after a set amount of time or maybe having the powerup for too long causes severe health problems for the host. Maybe the chozo technology doesn't react perfectly to Samus who, even after genetic experimentation by the chozo, is still part human (and later part metroid (and later part X parasite)) and the powerups malfunction after a while or start causing harm to her in a way that necessitates she get rid of them.

For the powerups sourced by the Federation like some Missiles and bombs, she probably just doesn't get more of them. She doesn't usually work directly with the federation, and when she does they probably aren't going to give her anything more than she strictly needs. And since she's scavenging around abandoned planets she's probably not going to find such a surplus of munitions that she's going to be locked and loaded for the next mission.
 
So was there any consensus if Squall died in Final Fantasy 8, and he was dead for most of the game?
 
every copy of mario bros is personalized
So I just looked into this and it seems that the theory is based on some experimental AI in the code that could alter the game for each individual that played it long enough.

Part of what lends itself to the theory is that people that play their copy a lot and try other people's copies or emulators will say that it feels slightly off. However, I've heard people say this about other games they've played in the past as well and it makes me think that a better "conspiracy" explanation would be due to the Mandela effect.
 
So I just looked into this and it seems that the theory is based on some experimental AI in the code that could alter the game for each individual that played it long enough.

Part of what lends itself to the theory is that people that play their copy a lot and try other people's copies or emulators will say that it feels slightly off. However, I've heard people say this about other games they've played in the past as well and it makes me think that a better "conspiracy" explanation would be due to the Mandela effect
thats actually interesting does it actually do anything though
 
So I just looked into this and it seems that the theory is based on some experimental AI in the code that could alter the game for each individual that played it long enough.

Part of what lends itself to the theory is that people that play their copy a lot and try other people's copies or emulators will say that it feels slightly off. However, I've heard people say this about other games they've played in the past as well and it makes me think that a better "conspiracy" explanation would be due to the Mandela effect.
That would require quite a lot of storage. I'm not convinced.

Back in the day Gods on the Atari ST and Amiga adapted as you played and modified difficulty according to how you were doing by adding or removing enemies, but it wasn't terribly sophisticated. It couldn't for instance determine if you did better against flying enemies vs ground based ones for instance and tailor accordingly, and I don't think it saved the information between sessions (which would have been possible on a floppy disc based system like the ST/Amiga).

There was a game that did learn your play style and save the info though - Colossus Chess X. It would save your best openings etc and use them against you.
 
I think the directors of both Ocarina of Time and Majora's Mask drew inspiration from FFVII. I'm playing FFVII right now on the Switch, so it's essentially the original version with some touch ups and added features. And I've noticed that Majora's Mask takes a page from FFVII dialogue when Meteor is in the sky and about to hit. The NPCs are all talking about it, and impending doom, questioning their world and their lives and life in general. The same can be seen in Majora's Mask when the Moon is traveling closer towards Termina and many citizens of Clock Town have that to consider and it's heavily on their minds

Ocarina of Time has the creation of Hyrule cutscene, explaining the very beginnings of the world. This cutscene reminded me when Bugenhagen of FFVII (Nanaki's grandfather) gave his lecture on the cycle of life, Mako energy, the planet, and people's lives and the present danger. I think the directors and producers of those N64 Zelda games were impressed with the work in FFVII and gave the game a thumbs up in their own work within Ocarina of Time and Majora's Mask. There may be other instances too, I wont know until I complete FFVII and replay OoT + MM
 
Polybius is real and we're seeing the fruits of that research clear as day.

During the ps360 era resources were diverted away from graphics and computing power and put in to ads, cookies and data sampling/monitoring of play styles to determine which demographic spent the most money on shite. It wasn't traditional gamers who demanded High standards and accountability.
 
Polybius is real and we're seeing the fruits of that research clear as day.

During the ps360 era resources were diverted away from graphics and computing power and put in to ads, cookies and data sampling/monitoring of play styles to determine which demographic spent the most money on shite. It wasn't traditional gamers who demanded High standards and accountability.
Polybius is such an interesting one for me. I watched a doc on it and it was fascinating. It concluded it was an Urban myth but honestly, with all that we've seen from the scientific community, doing experiments on people out in the open, most recently with vaccines (in most peoples minds, not that they haven't been doing it since the beginning with them), I really don't doubt at least something like it actually happened, even if not named the same thing.
 
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Polybius is such an interesting one for me. I watched a doc on it and it was fascinating. It concluded it was an Urban myth but honestly, with all that we've seen from the scientific community, doing experiments on people out in the open, most recently with vaccines (in most peoples minds, not that they haven't been doing it since the beginning with them), I really don't doubt at least something like it actually happened, even if not named the same thing.
I agree. Even if it wasn't polybius there was some experiments on people using gaming. The myths on polybius say that some people were turned suicidal and depressive, others turned psychotic and murderous but all were addicted to the game.

Fast forward 40 years to today and we see a generation of mentally ill, mentally unstable gaming addicts (let alone adding social media and smart phones to the mix) and all of them spend money, hard-earned real money, on digital nothingness and chochskys.
 
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I agree. Even if it wasn't polybius there was some experiments on people using gaming. The myths on polybius say that some people were turned suicidal and depressive, others turned psychotic and murderous but all were addicted to the game.

Fast forward 40 years to today and we see a generation of mentally ill, mentally unstable gaming addicts (let alone adding social media and smart phones to the mix) and all of them spend money, hard-earned real money, on digital nothingness and chochskys.
idk if it actually happened and I got a solid reason why. Old games from that era would be unable to process all that light swapping and sprites. Regardless Its a bothersome rumor especially if you know about the apparent connection with the arcade industry and the underworld

Then it starts to make sense who started to make some of these depraved games like chiller

or eternal champions


Idk if some of that stuff I posted is exaggerated but theres still stuff I've seen from content creators about the yakuza idk it may just be yellow journalism for the clicks or maybe not.
 
In the decade following polybius and the rise of console, Japan went through a spate of kids having epileptic fits because of the cartoons.

Psychological experiments have never stopped, they just get more sophisticated. So I have no doubt that video games were used to test things out that TVs couldn't do.