More restrictions on the hobby… weeeee. I "vote with my wallet" as the saying goes, so I'm completely out of the online gaming loop, where most of this thrives. Couldn't they just let customers pick the game they like best and blow money on it, if they want to? On the whole, even if we take really bad examples of gaming addiction, it's probably a better addiction compared to drugs, alcohol, cigarettes, or junk food. Some people have an addictive personality. Allowing the market to provide people less-harmful addictions is not evil or anything, it's how other parts of entertainment have been treated. Did Boomers have restrictions imposed upon their movie/concert attendance by the government, any quotas like that? Have we restricted how many albums/CDs a customer was allowed to buy or how many digital songs customers bought from Apple for their iPods? If we just zoom out a bit, it's weird that governments would impose such "special" rules on video games in particular. Is it a case of elderly retards squashing yet another entertainment product they don't understand, or is it an acknowledgement that it's too powerful of a communication medium to be left to the free market.
I would prefer that banks offer their customers better tools for spending limits, but banks don't care. Let parents put caps on these spending habits by having a little checking account for 9 year old Effron with $100 "once it's gone, it's gone" allowance pool. I honestly don't know if parents teach their kids about handling money (properly) at all. But I feel like I'm making a bigger deal about a tangent than about the thread topic.
But parents don't care and neither do businesses so…..
The ESRB is a joke. As if adding "Rated M: contains monetized gacha mechanics" would matter.