- Platforms
Hey guys,
I thought about putting this in the Metro thread but this actually extends to all other RT games so I decided to make it's own thread.
There is a very annoying side effect of full on RT games using Global Illumination (although it is also seen in the UE5 demo with Lumen).
Latency.
If you pay attention enough to the objects/camera moving dynamically in a RT game, you will see a blur mimicking motion blur on the object or a delay in the lighting once the camera is still. It is absolutely annoying. I found this in Metro: EE and the Marbles demo. It's also seen in other games that mimic GI like Lumen in the UE5 demo when the ceiling in that cave broke apart and the GI bounces poured in the cavern.
This will more than likely be a thing until graphics cards/consoles get a LOT more powerful to remedy the delay. Right now I believe the RTX3090 is about the fastest in resolving the ray bounces.
FYI folks. RT doesn't come without some caveats.
I thought about putting this in the Metro thread but this actually extends to all other RT games so I decided to make it's own thread.
There is a very annoying side effect of full on RT games using Global Illumination (although it is also seen in the UE5 demo with Lumen).
Latency.
If you pay attention enough to the objects/camera moving dynamically in a RT game, you will see a blur mimicking motion blur on the object or a delay in the lighting once the camera is still. It is absolutely annoying. I found this in Metro: EE and the Marbles demo. It's also seen in other games that mimic GI like Lumen in the UE5 demo when the ceiling in that cave broke apart and the GI bounces poured in the cavern.
This will more than likely be a thing until graphics cards/consoles get a LOT more powerful to remedy the delay. Right now I believe the RTX3090 is about the fastest in resolving the ray bounces.
FYI folks. RT doesn't come without some caveats.