Thread: Assassin’s Creed Infinity is the code-name of the next Assassin’s Creed game

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Assassin’s Creed Infinity is the code-name of the next entry in the Assassin’s Creed franchise, which is currently early-in-development, Ubisoft has confirmed

Here is the full message from Ubisoft Quebec managing director Nathalie Bouchard and Ubisoft Montreal managing director Christophe Derennes acknowledging Assassin’s Creed Infinity‘s existence, as well as detailing the game’s cross-studio, collaborative development structure:

From its action-adventure origins to its RPG evolution, Assassin’s Creed has shown how the decisions we make now, no matter how big or small, can influence the events of the future. After both Assassin’s Creed Odyssey and Assassin’s Creed Valhalla shattered records, we find ourselves in that very moment where we know the decisions we’re making for the franchise now will impact its future for years to come. Along with our announcement of new content coming for Assassin’s Creed Valhalla, we wanted to share some key updates on the talented and creative minds that will now be working in a collaborative, cross-studio structure between Ubisoft Montreal and Ubisoft Quebec that will guide, grow, evolve, and define the overall future of Assassin’s Creed that includes an important upcoming, early-in-development project codenamed Assassin’s Creed Infinity.

The new cross-studio, collaborative structure will be led by Marc-Alexis Côté, who will serve as executive producer of the Assassin’s Creed franchise. One of the founding members of Ubisoft Quebec, Côté began his Assassin’s Creed career working on Assassin’s Creed Brotherhood before becoming creative director on Assassin’s Creed Syndicate, and most recently senior producer on Assassin’s Creed Odyssey. Côté will be joined by Ubisoft Montreal’s Étienne Allonier, brand director for Assassin’s Creed for the last 10 years, and their respective teams in ensuring the Assassin’s Creed franchise continues to exceed the expectations of fans who have been asking for a more cohesive approach to its development over the past several years.

Joint production efforts on Assassin’s Creed Infinity will be headed up by Ubisoft Montreal’s Julien Laferrière who has been named senior producer, overseeing production at both studios. Laferrière brings along extensive experience with the franchise, having worked on Assassin’s Creed since 2007 before most recently becoming producer on Assassin’s Creed Valhalla.

Creative leads for Assassin’s Creed Infinity will be a cross-studio collaboration, as well. Jonathan Dumont and Clint Hocking will share leadership as creative directors, overseeing their respective teams at Ubisoft Quebec and Ubisoft Montreal. Dumont was previously world director on Assassin’s Creed Syndicate at Ubisoft Quebec before becoming creative director on Assassin’s Creed Odyssey. Meanwhile, this moment marks Hocking’s return to Ubisoft Montreal, having started at the studio in 2001 as a level designer, game designer, and scriptwriter on the original Splinter Cell before becoming creative director on Splinter Cell: Chaos Theory, Far Cry 2, and most recently Watch Dogs: Legion.

This change means we’re also evolving along with the video game industry. The pandemic and working from home have fundamentally changed the way we produce games, giving us a moment to reflect on our organization. Assassin’s Creed was born within the walls of Ubisoft Montreal and the studio built an incredible foundation for the franchise with the immense skill and creativity of its teams before Ubisoft Quebec then took the lead with Assassin’s Creed Syndicate and Odyssey, demonstrating its ability to drive the franchise even further.

Rather than continuing to pass the baton from game to game, we profoundly believe this is an opportunity for one of Ubisoft’s most beloved franchises to evolve in a more integrated and collaborative manner that’s less centered on studios and more focused on talent and leadership, no matter where they are within Ubisoft. Most importantly, Assassin’s Creed has always been developed by multicultural teams with various backgrounds and perspectives that have influenced the depiction of its characters, locations, and cultures. While we know there’s always room for improvement, we believe this new structure allows us to ensure that diversity and representation within our teams continues to grow and match that of our players.

We hope you’ll join us for this incredible journey, and we’re excited to share more on what’s coming for Assassin’s Creed Valhalla and Assassin’s Creed Infinity at a later date.

Nathalie Bouchard, Managing Director, Ubisoft Quebec and Christophe Derennes, Managing Director, Ubisoft Montreal

 
Assassin's Creed Infinity sounds like an AC-themed mmorpg. :sick:

Curious as to what geographic location and time period they're going to choose. For some reason, Infinity makes me think sci-fi, so I wonder if they're going to take a stab at their own futuristic cyberpunk game?
 
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Infinity, how totally original. Hope their design ideas aren't as baaaawring as that code-name.

I play an AC game every 3-4 years, can't do more. They are just so big and bloated. Still enjoy them. Last one was Odyssey, which was a ton of fun. Didn't finish it though because ... I have a life.
 
I'm kinda done with AssCreed. I was honestly holding out for them to finally get their heads out of their ass and make a Ninja or Samurai game (seriously how do you go a decade and a half making games about assassins and NOT make a ninja game?), but then Tsushima kind of did it for them.
 
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I'm kinda done with AssCreed. I was honestly holding out for them to finally get their heads out of their ass and make a Ninja or Samurai game (seriously how do you go a decade and a half making games about assassins and NOT make a ninja game?), but then Tsushima kind of did it for them.
And a lot better to boot. Granted, I haven’t played these newer games, but it kind of seems to me like the quality is sliding, and they’re phoning it in.
 
They need to just let it go. I finished AC after Syndicate and I had to force myself to beat that game 4 years later. Just let the series sunset properly.
 
The thing is, for me at least, the last three games have been very decent with some gorgeous worlds and good combat and exploration.

I would prefer it if they made them smaller but more dense in content. As an example, one of my last screenshots of Valhalla in the screenshots thread is of a small castle in the distance across a river, during a sunset. I would love it if the setting there actually had something a bit more unique and meaningful, as opposed to the usual locked-door-find-the-key-loot-crate shenanigans. An underground laboratory with a mad monk perhaps who offers you a chance to increase your stats if you let him continue with his experiments on captured villagers (or kill him and release the villagers). Stuff like that. I don't need the game to be 100 hours long. Smaller and more deep, sure. More interesting.

I like that they can explore different settings with every game. No need to abandon this. Just stop chasing bigger budgets and ever larger worlds. There really is no need.
 
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