Thread: Apex Legends Mobile announced for iOS, Android

Mista

Fox Hound
 
Platforms
  1. PC
  2. PlayStation
  3. Nintendo
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Publisher Electronic Arts and developer Respawn Entertainment have announced Apex Legends Mobile for iOS and Android.

Apex Legends Mobile is designed for touchscreens, with "streamlined controls and thoughtful optimizations that result in the most advanced battle royale combat available on a phone." It is a new version of the game that promises to be true to the original.

The game will steadily roll out worldwide via a series of tests, starting with a series of smaller closed beta tests consisting of a few thousand players in India and the Philippines starting this spring on Android devices. As testing continues, more players, new regions, and iOS support will be added, followed by the launch of a pre-registration page to sign up for news about the beta tests.

Like the console and PC versions of Apex Legends, Apex Legends Mobile will be free-to-play and will not include any paid items that grant a gameplay advantage. It will feature its own Battle Passes, collectible cosmetics, and unlockables unique from those found in the console and PC versions. It will not feature cross-play with console and PC.

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Who actually plays games with controls like this? I guess if you're comfortable that way, I'm glad you got this port. Must be neat to break out Apex whenever.

Looks better than the Switch version :ROFLMAO: :ROFLMAO: :ROFLMAO: :ROFLMAO: :ROFLMAO:
Well. That isn't much of an accomplishment anymore. It's four years old, and these phones are brand new, and sometimes over $1000.
 
Well. That isn't much of an accomplishment anymore. It's four years old, and these phones are brand new, and sometimes over $1000.
Its still a mobile phone. It has no right to look better than the Switch version in any way
 
Its still a mobile phone. It has no right to look better than the Switch version in any way
It's all the same thing. Portable technology playing games. Just that one has the advantage of costing $700 more and not being four years old.

It feels like mobile should be weaker, because that's how it was for so long. Game Boy Advance was out, and phones were playing 8-bit games. But in today's world, it won't be long before phones top PS4 and Xbox One, or lap them.
 
It's all the same thing. Portable technology playing games. Just that one has the advantage of costing $700 more and not being four years old.

It feels like mobile should be weaker, because that's how it was for so long. Game Boy Advance was out, and phones were playing 8-bit games. But in today's world, it won't be long before phones top PS4 and Xbox One, or lap them.
Vanilla PS4 and X1 are older than the Switch by four years and they run the game better

We can just admit that the Switch hardware is utter garbage and they need to step their game up in this area
 
Vanilla PS4 and X1 are older than the Switch by four years and they run the game better

We can just admit that the Switch hardware is utter garbage and they need to step their game up in this area
They're also very large consoles that launched at $100 more.

Pull off the Joy-Cons and how many Switches can you fit into a PS4 or Xbox One, also accounting for depth? I'm guessing around six?

Being very familiar with the tech in the Switch, because I was more into the subject at that time (phones and tablets have grown a bit boring these days), it was one of the best choices Nintendo could have made at the time. The tech was featured in a flagship Google 9", $500 (IIRC) tablet a year or so before, and also the Nvidia Shield TV, which was a set-top media box.

This wasn't Nintendo's usual withered technology. This was fairly fresh tech, and moreover, being shrunk down to a 6" form factor for the first time it threw out so much heat that it was the first mainstream handheld to require active cooling via a mini-fan. At launch, the power requirements were also as such that you could only get three hours out of a intense 3D game, via battery limitations. You'll see even more stringent limitations for real gaming on a phone.

What could they have done better? Charge $1000? Make the Switch bordering on iPad sized? Sure. Those are options, but would anyone pick it up, or find it an attractive handheld?

For what it's trying to do, the Switch hardware is quite good. The exclusives have actually been pretty consistently beautiful, give or take an odd duck or two. The problem is that publishers and developers have decided that games never designed to fit the hardware, must be put on it, regardless of whether or not they can be tailored to fit, launch Apex being a prime example.