AMD's Fidelity FX Super Resolution source code is now available for all to see, download, add to or modify.
In addition to this FSR has been added to 4 new titles:
Resident Evil 8: Village
Edge of Eternity
Necromunda: Hired Gun
Arcadegeddon
The biggest of those titles is clearly RE8, nice to see it finally added. For anyone who already owns the game you should now be able to activate it from your settings and test out FSR yourself. For those wanting higher framerates with RT enabled at higher resolutions this should really help.
An interesting addition is Edge of Eternity which now should support both DLSS and FSR so people can finally do their head to head comparisons and 400% zooms and whatnot. Expect to see many of these comparisons soon across the tech reviewer sphere/DF etc...
And finally, FSR support has been added to Unity in the upcoming 2021.2b version set to release soon.
All in all this seems to be very fast adoption so far, hopefully they can continue the trend and build some momentum. Getting Unity support is a big deal as it should allow indie developers to make use of FSR much easier. It seems that the ease of setup/implementation here is definitely helping FSR gain support/adoption.
In addition to this FSR has been added to 4 new titles:
Resident Evil 8: Village
Edge of Eternity
Necromunda: Hired Gun
Arcadegeddon
The biggest of those titles is clearly RE8, nice to see it finally added. For anyone who already owns the game you should now be able to activate it from your settings and test out FSR yourself. For those wanting higher framerates with RT enabled at higher resolutions this should really help.
An interesting addition is Edge of Eternity which now should support both DLSS and FSR so people can finally do their head to head comparisons and 400% zooms and whatnot. Expect to see many of these comparisons soon across the tech reviewer sphere/DF etc...
And finally, FSR support has been added to Unity in the upcoming 2021.2b version set to release soon.
All in all this seems to be very fast adoption so far, hopefully they can continue the trend and build some momentum. Getting Unity support is a big deal as it should allow indie developers to make use of FSR much easier. It seems that the ease of setup/implementation here is definitely helping FSR gain support/adoption.