IrishWhiskey

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Coreteks has recently leaked new information regarding AMD's upsampling solution which is set to compete with Nvidia's DLSS.

Coreteks states that the technology is already with a large number of developers, even smaller teams and has been for some time. He states that the feature is set to launch in June of this year.



This info was later confirmed/corroborated by RedGamingTech who has been very accurate on AMD related leaks. He was the person who leaked the Infinity Cache and in general was the most accurate leaker regarding RDNA2 prior to launch so he seems to have some good connections within AMD.



The main info from Coreteks video is summed up by this slide/tweet from Videocardz:



It seems that the feature will launch for PC/Desktop GPUs first and will then be added to consoles later as a part of AMD's recent push for FidelityFX feature availability on consoles.

It is still not known what kind of performance/image quality FSR will produce as well as the actual implementation details of how it will achieve this. It appears that it will not use machine learning and instead will be algorithmic in nature. As with most of AMD's technologies FSR is set to be open source so should also work on Nvidia/Intel GPUs too.

It seems that it will not be a simple toggle in driver UI and will instead need to be implemented by developers/engine developers however it is said to be very easy to implement and require very little work from developers.

Interesting times ahead, if the above info is correct then expect to hear more details closer to/at launch this June. I'm cautiously optimistic that they will have something good on their hands here, but I'm weary about jumping on any hype trains for unproven tech that we know very little about. AMD definitely have an uphill battle if they want to compete with DLSS as Nvidia really do have a winning feature on their hands there but for the good of the industry I hope AMD don't falter with this, if they knock it out of the park then we could have a proper cross platform open source solution that works on all GPUs which would be great for the industry at large.
 

VFX_Veteran

Industry Professional (Verified)
 
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Yea, being a software solution doesn't bode well in my book. The resources are going to take bandwidth from the GPUs. And there's no guarantee that the image will be better than some of the better forms of upsampling. AMD should have definitely looked at hardware acceleration for both RT/DLSS in their PC GPUs. As of now, they are putting a lot of strain on the current SMUs (which already have their hands full rendering shaders and such.)
 

Mista

Fox Hound
 
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Already at developers means it’s ready. I’m excited to see how AMD will compete with the magical DLSS

DLSS amuses me more than RT. I need AMD to step their game up and actually compete with NVIDIA in the GPU market

Because as it stands, there’s no way in hell I’m switching to AMD when I have DLSS and better RT even if I don’t actually care about RT
 

Ascend

Professor YouTube
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The most interesting thing: Compatible with nVidia GPUs.

That means, developers will ultimately ditch DLSS, because programming for one universal method that works across all consoles and all PCs is cheaper than incorporating two different techniques in your game. Even if DLSS is superior, I doubt developers will find it worth the extra hassle. There will always be the handful of games that nVidia throws money at. They will implement DLSS tech in their game while leaving AMD in the dust. But in the long term, DLSS will end up dead, just like PhysX, HairWorks etc.
 
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Arc

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Interested to see how this goes. The more the merrier, but like many here, I can’t help but feel that trying to rely on traditional solutions in a post-DLSS world isn’t the answer. Especially on Series X, where there’s silicon specifically dedicated to machine learning.

I hope this works well. We’re seeing a lot of innovative resolution solutions that give people the punch of 4K, without the cost, which is great for turning those resources towards the actual visuals instead, especially on console. A magic bullet that stands above even checkerboarding or UE4 temporal upscaling would be great.
 

VFX_Veteran

Industry Professional (Verified)
 
Platforms
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  2. PlayStation
  3. Nintendo
The most interesting thing: Compatible with nVidia GPUs.

That means, developers will ultimately ditch DLSS, because programming for one universal method that works across all consoles and all PCs is cheaper than incorporating two different techniques in your game. Even if DLSS is superior, I doubt developers will find it worth the extra hassle. There will always be the handful of games that nVidia throws money at. They will implement DLSS tech in their game while leaving AMD in the dust. But in the long term, DLSS will end up dead, just like PhysX, HairWorks etc.
That may be true. But I don't trust AMD to establish a game-wide software driver that everyone uses. AMD is not known for making good drivers. If anything, MS or Chronos will have to make a universal solution like DX/Vulkan. Nvidia fans will absolutely require hardware acceleration support for the custom chips they have. AMD just needs to step up with making custom hardware like Nvidia so that everybody gets the performance they deserve and not tax the SMUs with code that should be offlined.
 
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