AMD is paving the way for its technology to become mainstream on gaming consoles. Starting with Xbox Series S and X, which are both powered by AMD Zen2 processors and RDNA2 graphics, developers will now be able to use AMD's open-source collection of FidelityFX technologies, such as Image Sharpening, Variable Shading or ray traced shadow Denoiser.
Starting from today, AMD FidelityFX is now available in the latest Xbox Series X|S Game Development Kit (GDK)
For those not aware AMD as part of their GPU Open initiative has a series of open source libraries that developers can use for certain features in their games/engines. https://gpuopen.com/
https://gpuopen.com/gsl-2021-xbox/
This news makes it even easier than before to write cross-platform games, with developers able to access select AMD FidelityFX effects with specific optimizations for Windows® and Xbox. Game developers can now utilize further platform-specific optimizations with AMD FidelityFX, straight from the Xbox Series X|S Game Development Kit.
This development is very exciting to all at AMD who have worked to deliver these effects into the hands of even more developers – and we will continue to strive for our highly optimized effects to be at the forefront of cross-platform game development.
Xbox Game Developers interested in getting started with AMD FidelityFX can do so with the latest Game Development Kit (GDK), where samples for Contrast Adaptive Sharpening, Variable Shading, and Raytraced Shadow Denoiser technologies are available.
Up to now these technologies have only been available to developers in the PC space and were not available on consoles. This seems to be changing now as AMD look to partnering more closely with console manufacturers to push their technologies and offering these to developers to enhance their games.
AMD is set to launch their DLSS competitor titled "FidelityFX Super Resolution" or FSR for short some time this year. This will be a part of the FidelityFX software suite/libraries and it seems this move to integrate FidelityFX with consoles could have big benefits to performance if FSR ends up being a solid solution.
If previous news and statements from AMD are to be believed, AMD are looking to make their tech as cross platform as possible and looking to enable it on both consoles as they move forwards so Playstation 5 owners should not feel left out as I believe these features will be enabled in due time on PS5 too.
According to RedGamingTech developers who have spoken to him have confirmed that the FidelityFX software suite will become available on PS5 too.