They both look like dead eyed soulless mannequins. What are you getting at here?
I try to get banned for console warring.
They both look like dead eyed soulless mannequins. What are you getting at here?
The lighitng/shading - which is much better in the SF NPC than the FFXVI one.They both look like dead eyed soulless mannequins. What are you getting at here?
You can build your own ships and you know what will happen.
Q
The lighitng/shading - which is much better in the SF NPC than the FFXVI one.
If Starfield looks like a gussied up Fallout 3 to you I presume you've not been impressed by anything in the past decade then.Barely. It looks like a typical Gamebryo lifeless block of clay character, albeit gussied up a bit let's be real.
Link to the Whole Starfield Direct. Expect a full breakdown over the next week or so.
I really trust the developer so I think this is going to be an awesome game. It's pretty much Elder Scrolls in space and if it's done right people will still be talking about hidden locations or objects after a decade.I'm really not sure on this. Getting the same vibe I got from No Mans Sky and Death Stranding. The concept is nice, but ultimately there's a lot of big empty spaces and walking, with not much going on.
I do like more the character based locations and cities though. For me I want Skyrim in space, with exciting storylines and side quests.
If Starfield looks like a gussied up Fallout 3 to you I presume you've not been impressed by anything in the past decade then.
I wasn't taking about Starfield in general, I was talking specifically about the patented gamebryo character "look". It's all so stiff and plasticine, dead. It's like a wad of clay that's had animated eyes and an animated mouth slapped on. Certain aspects looks a bit better, textures or hair but in the end it's the same Gamebryo characters. A gussied up version of them if you will.
Here's an example that's kinda hilarious...
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I mean come on
The characters absolutely mar an otherwise great looking game. Also the news that there are loading screens for interiors (it's one thing that I can't fly from one planet to another seamlessly like No Man's Sky but this?) and will be capped at 30 just eh... Bethesda has never been the top dawg for tech, they've occasionally had games that really impressed at the time like Oblivion at launch but it was never doing EVERYTHING best and some elements were always JANK as Hell. The trend continues.
Bro you chose the one joke npc that is a direct reference to Oblivion.I wasn't taking about Starfield in general, I was talking specifically about the patented gamebryo character "look". It's all so stiff and plasticine, dead. It's like a wad of clay that's had animated eyes and an animated mouth slapped on. Certain aspects looks a bit better, textures or hair but in the end it's the same Gamebryo characters. A gussied up version of them if you will.
Here's an example that's kinda hilarious...
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I mean come on
Edit - I gotta cut Bethesda SOME slack, along the way theyve managed to figure out how to make the eyebrows move
And yet I'm still hyped as all fuck cause it's a new Bethesda rpg. I would've preferred a new Fallout but ok I'll take this.
I'm excited but it looks light on RPG elements to me.
The characters absolutely mar an otherwise great looking game. Also the news that there are loading screens for interiors (it's one thing that I can't fly from one planet to another seamlessly like No Man's Sky but this?) and will be capped at 30 just eh... Bethesda has never been the top dawg for tech, they've occasionally had games that really impressed at the time like Oblivion at launch but it was never doing EVERYTHING best and some elements were always JANK as Hell. The trend continues.
Bro you chose the one joke npc that is a direct reference to Oblivion.
Hmm. Is this character a joke npc referencing Oblivion as well?
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I'm not sure what there is to defend here.This is what the characters are, stiff, lifeless Gamebryo style characters that are reminiscent of Bethesda games from 15 years ago.
I'm with you on this one. Characters are far more detailed, with better shaders and textures than before. But the animations are stiff, wooden and not natural at all. Even seeing them standing around, I was like, yeah it's a Bethesda game.
Do you know of an open world RPG where this is not the case though?
Hmm. Is this character a joke npc referencing Oblivion as well?
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I'm not sure what there is to defend here.This is what the characters are, stiff, lifeless Gamebryo style characters that are reminiscent of Bethesda games from 15 years ago.
I guess if it bothers you that much don't play it.
The reason they use their own engine is because it is able to handle all of the objects in the game. Unreal etc look fancier but aren't designed to handle that much in the way of assets. Everything is a compromise at the end of the day.
I heard you can visit 1000 planets as a marketing point. That sets off tons of red flags.
So were going from a single region in Elder Scrolls and Fallouts to not only the whole world but times it by 999 (+ Space).
Anything more than 20 max and its impossible to create anything meaningful. It will probably be around 5 highly detailed regions and 995 randomly generated BS.
Bear in mind I haven't seen any marketing materials other than the announce date trailer... but I've never been wrong when such claims about size are made.
So you've watched nothing but know everything?
So you've watched nothing but know everything?
Yeah your right. A single development team over 5 years has hand crafted an entire universe.
We all want the game to be good, but I think you have to be fairly realistic about what to expect given the scope of the game. We've been through this so many times before from Mass Effect to No Mans Sky.
There's a big market for procedurally generated (at a developer level), "find your own fun" kind of games, but its not for me.
I'm with you on this one. Characters are far more detailed, with better shaders and textures than before. But the animations are stiff, wooden and not natural at all. Even seeing them standing around, I was like, yeah it's a Bethesda game.
I guess if it bothers you that much don't play it.
The reason they use their own engine is because it is able to handle all of the objects in the game. Unreal etc look fancier but aren't designed to handle that much in the way of assets. Everything is a compromise at the end of the day.
Barely. It looks like a typical Gamebryo lifeless block of clay character, albeit gussied up a bit let's be real.
You don't know what you are speaking of. SSS and self-shadowing on the skin is not 'barely' better.
You don't know what you are speaking of. SSS and self-shadowing on the skin is not 'barely' better.
I do know what I'm speaking of cause I'm looking at it. I posted two side by side examples showing how the characters haven't improved in any sort of dramatic way. It's...right there. In your face. Look at them, they move in the same stilted way, the faces still lack any sort of movement beyond the mouth or eyes, they still have the same dead eyed stare etc.
Aren't you supposed to be the all knowing graphics guy? Why are you purposely overlooking the similarities and overall dated look of the characters haha
You're both right. The models themselves are much improved, a generational leap. The animation of the character models and their facial expressions didn't improve nearly as much. One is pure looks, the other one is how they come across = unnatural.
I try to get banned for console warring.
You'll need to post this at GAF in order to get banned.
Star Citizen is a decades long con that killed itself lol!Is this thr star citizen killer?
The fidelity difference is staggeringTake this, Sony!
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